Why Hideo Kojima’s Next Game Will Be More Cinematic Than Usual

Kojima Productions, founded by its namesake Hideo Kojima, has just announced the opening of a cinema, television and music division located in Los Angeles. Kojima Productions has carried out many projects under Konami, but he only produced Death stranding and his Director’s Cup since his separation. The studio has a promising team and experience, as Kojima himself has led the production, direction and writing on the set of Solid metal gear franchise and worked in conjunction with Guillermo Del Toro to create TP also. A studio that focuses on more than just video games might mean more projects from the upcoming production house.

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Similar to how movie studios have game divisions, this new effort from Kojima Productions may be an attempt to expand towards a multimedia-focused strategy that can support the big fans of the worlds that will continually be drawn to fans. . Death stranding strange Blade runner-esque director’s cut and Solid metal gear showing Kojima enjoys the world-building aspects of storytelling, so creating more projects that take place in those universes definitely feels natural. The bigger question is how this will affect the production of Kojima Productions.

Related: Will Death Stranding’s Director’s Cut Coming To PC?

With movies, TV shows, and music the focus of attention, it may seem like the attention is shifting away from video games, but it probably isn’t. Basically, he’s still a video game developer, and gaming is still the main focus of the business. He presents his mascot as a “homo luden”, an expression derived from the Latin root “to play”. The company’s statement is a reminder that it will always work with game developers, which means this new studio will always bring exciting new games to PC and console users. The approach Kojima Productions could take is one that not only creates new projects like the Sony-backed Kojima project. silent Hill game, but signs, funds and collaborations with other studios and artists to improve its games.

Kojima Productions might want more star power like Norman Reedus

Hideo Kojima Norman Reedus

One of the most interesting features of Death stranding is its cast made up of many celebrity cameos. The most obvious is Norman Reedus playing the main character, Sam Bridges, but Kojima also included directors and actors from all forms of media. Nicholas Winding Refn, the director of acclaimed films such as Pusher trilogy and Drive, appears as Heartman, while Léa Seydoux, one of the main actresses of Blue is the warmest color, plays Fragile. Plus, the soundtrack is packed with star power, featuring tracks from Chvrches, Major Lazer and The Neighborhood. This makes the game more accessible and definitely gives Kojima Productions a more professional and cinematic feel.

Kojima has already established himself as a director who enjoys working with major actors as well as aspiring arthouse stars. The creation of a division of Kojima Productions focused on film and television in Los Angeles may therefore be a way of making it easier for these artists to participate in the production of new games. Death strandingS’s motion capture technology can be technically impressive, but requires these stars to travel to Japan to get those shots. With a studio in Los Angeles, Kojima Productions could grab attention and collaborate with more creatives without the need for in-person visits to the Tokyo studio.

Kojima Productions might want to expand Death Stranding’s universe

Death Stranding BTs

Death stranding is the only self-published game from Kojima Productions to date, and it has had a fairly long production run, announced in 2016 and released in 2019. However, the game has so many stories to tap into and it obviously has been thought about. in every aspect of the world – from Bridge Babies and Timefall to every NPC quest and every piece of character story. If Kojima Productions created the sequel to Death stranding that Norman Reedus teased, he could certainly work with other artists to help flesh out those details and capitalize on their story possibilities.

Related: The Meaning Of Metal Gear Solid 3 Song Explained By Hideo Kojima

Work with smaller game developers as well as TV studios to create original content for Death strandingThe universe of could expand its reach and allow the studio to deliver a more cohesive stream of content. As with its Timefall soundtrack, allowing different artists to create their own world views could give the games more depth and thematic diversity for fans to enjoy. Spin-offs from renowned directors discussing the United Cities of America past or the history of Fragile in more detail could result in some interesting games with different genres, character arcs, and gameplay additions.

Kojima Productions games could become multimedia projects like Riot’s Arcane

Death Stranding - Companion Cube

Although Kojima Productions is working on an unnamed project that could not be related to Death stranding, games with cross-promotional aspects could generate hype. Original stories are still a riskier business than trusted brands, but with the PS5 trailer focusing on new IPs and plenty of studios looking for something new, it looks like Hideo Kojima and his team will have to take that risk to keep up with the competition. For Kojima and his studio, producing several projects based on new projects could put more people at ease and familiarize themselves with the weird aspects of their worlds. Death stranding and Solid metal gear are two projects with a lot of unusual elements. Going forward, it would make sense that any new franchise the studio develops in a similar vein could explain confusing elements through music or TV shows, which could make it more accessible and attract a larger audience.

Kojima hiring more artists to create side stories and multimedia projects for its games could be a similar move to how Riot Games recently launched into film and television. Raising awareness of Kojima Productions’ projects through music, movies and spinoffs could help them find new audiences and attract more people to these games. Stand-alone side projects for Hideo Kojima’s theorized next game could also allow people who don’t play video games to get acquainted with Kojima Productions.

Related: Hideo Kojima Wants Mads Mikkelsen To Play In His Own Game

Kojima Productions is in the interesting position of being a critically acclaimed name in the gaming space without having many projects under his belt. Even his Los Angeles studio hasn’t announced any plans. As it does not yet have a good foothold in other entertainment industries, it will still need to focus primarily on game creation with ancillary multimedia projects coming in second. The gameindustry.biz press release makes it clear that Kojima Productions will continue to release games and that all of its side projects will be released in the service of the game worlds and not the other way around. Even with Hideo Kojima’s interest in American film and television, his production studio is still a game developer. For now, this decision will likely contribute to the reputation of the studio as well as the quality of its games.

Breaking down the walls between gaming and cinema like Riot Games has successfully done Esoteric could allow projects developed in tandem – rather than adaptations made like Warcraft Where Resident Evil: Welcome to Raccoon City, it can be original works that contribute to the canon of stories. Perhaps later, the studio can let the artists develop their own visions and go beyond just promoting and developing Kojima’s ideas. His willingness to work with beloved directors and actors who aren’t as recognized as Norman Reedus could mean that Kojima ProductionsThe Los Angeles studio becomes an incubator that allows these creators to develop their ideas with high budgets that might not be produced by someone else.

Next: Why Silent Hill Fans Always Want A Hideo Kojima Game

Source: gamesindustry.biz

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