There is an Atari Lynx mini alarm clock in progress.


If you are a retro gamer, it is exhausting not ignore the Atari Lynx. The first color handheld he could ever need was, but his small library of video games (less than 100 official titles) and basic mismanagement by Atari himself earned him little more than a passing position. in the history of the game for most people. As such, the homebrew and indie scene for the Lynx is quite meager compared to its contemporaries (the Game Boy and the Game Gear).

The system still has its followers, although (myself included) and a few dedicated people still maintain a candle for the chonky handheld, with new titles now more common than they were ten years ago. . But the real rarity is the full bodily launch. Here are 4 new video games that you can play on a single {hardware}, complete with cartridge and scope, just like nature intended.

For the die-hard Lynx, there is a vacation spot to collect: AtariAge. And the Fadest consumer (current title Frédéric Descharmes) is probably one of the long-time members of the handheld discussion board. He is perhaps best known for his Yastuna puzzle game series. Its two new versions keep the puzzle model, but with a shoot-em-up / travel twist.

Descharmes began programming for the Lynx as a method to channel his enthusiasm for retro gaming as he soothed his son to sleep late at night. He arrived here at the Lynx especially for its technological limitations (although it was superior for the time). “I like the NES and the Game Boy, and even the code for them, but in my newbie situation the Lynx was probably the best choice when I started in 2004,” he told Engadget.

Raid on TriCity – Second wave

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Raid on TriCity takes the basic Tetris format and introduces a shoot-em-up element. As the blocks fall, you can’t transfer or rotate them, but you can pull them brick by brick. You grade, as regular, by finishing tracks (and never capturing), and some of the Tetrominoes include power-ups or enemies / methods of dying.

Descharmes has already launched a pay-only ROM model Raid on TriCity. “Second Wave” is actually the same game as a physical launch with new in-game benefits. The two most important may be the addition of an EEPROM to store excessive progress / scores (no Lynx video games sold at detail never had batteries or memories like some Game Boy titles) and a new story mode that injects some life into another. time killer pickup and case play.

As simple as the sport may seem, Hybrid Dynamics selects the best components from each genre and mixes them together for a nice impact. As you see blocks falling, it is essential to quickly determine whether or not you should go for a full line, or if a power-up can be very interesting or perhaps it is essential to sacrifice one for yourself. get rid of a bad guy behind. Sometimes it can be a bit of a gamble if a power-up you need has blocks on top of it, which can get you closer to the highest threshold and therefore the tip of the sport.

Likewise, when the traces are full and produce power-ups above it a row lower, a useful bomb can turn out to be a death penalty (the bombs go off when a row is completed. take something from a square with it – with your spaceship for those who are not careful).

The story mode is not precisely his personal journey, it also serves as a method to break the game with some narrative interludes and an element of interactivity in the selection of your “path” by a community of series. The games themselves are just more than the same block shooter, but it feels more like progressing, and therefore a game with a finish to pull off (rather than an excessive rating to beat).

Asteroid hunters

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Fadest’s second new title is another headache, but this time it’s more about technique and fortune. I say fortune, nevertheless it is normally bad luck to be honest. The game seems to prefer being a retro shooter at first glance, but is more like a card game. Each turn you will receive a good / card and you will only be able to place it within one square meter of any path on your final transfer. But each commodity / card will be both a scoring alternative or a penalty in one form or another.

This easy premise is deceptively addictive. There are 4 basic “maps” to position: A probe, an asteroid (two kinds!) A mine or a pirate ship. Your job is to encompass the asteroids with 4 probes to gain factors (hence the sport title). However, hackers produce other concepts and can disable any probes adjacent to them. This not only robs you of factors, but can also be deadly: Mines are subtle by surrounding them with probes, and you can only have three “alive” of them on the map at any one time. This means that a misplaced pirate, or just a dangerous chain of luck with lots of mine playing cards, can complete your mission in the blink of an eye.

The goal is simple, reach the top of the “bridge” while scoring as many factors as possible in parallel with the way. At first the game is irritating, as if you are just on a whim no matter which playing cards are in the pile. And while this is true, you will quickly be taught some methods to increase your chances of following the tip and accumulating other factors.

For me, the pleasure of sport is built into this irritating nature. In many cases, I was killed very early on, which only fueled my desire to beat the sport and go through with it. Once you do, you end up wanting to beat your own excessive note. Like with Raid on TriCity, Asteroid hunters can keep in mind your excessive scores giving the sport a long term attraction. There are also plenty of unlockable achievements (thankfully this is also remembered) that can reward you with totally different music and other goodies giving this relatively simple sport a lot more longevity than it suggests in the game. departure.

Songbird productions

If you’ve paid attention to Atari’s handheld or the Jaguar indie scene in the past 20 years, you’ll know Songbird Productions. Not only is it a common retailer of rare and homebrew video games, but its founder, Carl Forhan, is responsible for various Lynx titles saved from obscurity by uncovering unfinished intellectual property and seeing them until their completion, as well as some unique titles from its staff.

One of these titles is Cybervirus, a first person shooter. “In Cybervirus, I had to redo all the missions, redo the health and power-up system, and add new features to the game that weren’t in the original prototype. Forhan asked Engadget. I also take advantage of the purity of those older, smaller machines where fighting is a must to make RAM and CPU cycles do every part. It’s a pleasant problem for my brain, I guess.

Cybervirus – Lost Missions

Cyber ​​Virus - The Lost Missions, new Atari Lynx game.

James Trew / Engadget

This new title, because the title suggests it, follows the unique Cybervirus. The first model was released almost 20 years ago and is probably one of the “unfinished” video games that Songbird saved. It’s also a rare first person / 3D shooter on the Lynx. Lost missions is an assortment of ranges that are also part of the Unique, originally developed by Beyond Games, and presented again to Atari as a demo in 1993.

The 9 new missions let you take on a group of familiar robotic enemies as you seek to achieve your goal. It may very well be as simple as destroying some communication towers, but the variety of enemies increases rapidly, making each mission exponentially more durable. You have at your disposal a collection of weapons and a semi-open 3D world to discover, not dangerous for a console launched in 1989.

CV-TLM will attract fans of early first person shooters like Loss, however, instead of an advanced map, you have to navigate open terrain. Thanks to the origins of the game, the graphics and gameplay are much closer to those present in the official releases (provided it’s almost one) in comparison to even some of the more daring homebrew titles that have emerged because of the industrial disappearance of the Lynx.

The result is a fun, frenzied shooter that deserved to reappear in cupboards in the ’90s. Forhan gave the game the smartest thing to come on this launch, which features a smooth, shiny field and a body cartridge that indistinguishable from the originals (many homebrew versions, including the ones above, are 3D printed).


The catalog of official versions of the Lynx tends to lean towards arcade titles, puzzles, and racing video games. There’s a bit of every part for the positive, but travel video games and RPGs are generally lacking. Anonymous is therefore a welcome balm for followers of these two genres. While the sport is revealed by Songbird, it is the work of Marcin Siwek that is different from the title Lynx – Invisible – was a dark fashion sport, choose your own fashion trip. Siwek’s second title is a bit more immersive with your on-screen character free to move around, discover gadgets, and solve puzzles.

You wake up in an unusual place with no memory of how you bought there. Your process is to determine why and how they find themselves in this unusual world. Throughout your journey, you will discover new pieces to discover and gadgets that will help you on your way. It’s a basic recipe, but it lends itself well to the portable format.

Anonymous is refreshing, not only for its playstyle, but as a true independent sport (rather than a scrapped title saved), it has a shocking amount of depth and vibe. After a few moments of fun, I knew it was a sport I really needed to “practice” and thrive on. As for the titles of Descharmes, Anonymous offers an EEPROM to save progress, which means you can choose it without having to start from scratch each time.

The graphics are a good mix of cute and spooky and the music achieves the right stability of the ambience without being a distraction. The challenges and puzzles to be solved are simply presented on the right stage and there is a real sense of questioning for those who might need to miss a thing – which may sound boring, but I think that’s the hallmark of it. ‘a good RPG.

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