Sunset Hills hopes to be the best game ever for dog lovers
In the newly announced sunset hills, you can do more than just pet the dog. In this adventure, you can help someone write a novel! According to a description of the game from its first trailer, you’ll travel from town to town as Nico the dog, as they write a novel and make sense of a post-war world.
We have good boys and more in Cool WIP, Polygon’s weekly roundup of eye-catching clips and work-in-progress screenshots. Every week, the Polygon team scours the internet for the coolest games still in the works, to give you a sample of the coolest projects to come.
This week we have writhing trees, a spooky behind-the-scenes look at animated characters, and a daring spooky one made of living bodies.
Help these dogs write a novel and go on a trip
sunset hills is the latest title from the Shanghai-based independent studio, Cotton game. A new developer trailer shown on the Wholesome Games account shares various moments from the game, including a clip of two giant dogs trying to fit into their tiny car. Its laid-back acoustic track and stunning artistry seem like the game for a quiet, thoughtful adventure.
Sunset Hills is the story of Nico, a novelist who travels from town to town in the aftermath of a war, visits old comrades and discovers different ways of life. As they reunite, they reminisce about their past experiences and reveal the true purpose of Nico’s journey. pic.twitter.com/Z5PGDryQY8
— Wholesome Games (@_wholesomegames) February 10, 2022
This creepy robot looks straight out of Evangelion
A Pyro Lith developer clip shows an enemy in the distance: a giant, creepy robot hovering over an entire deserted area. As the character runs, the robot shoots at them from where it’s parked – maybe that’s why there are so few buildings or characters around. The stature and lanky nature of the robot reminds me of something from an anime like Neon Genesis Evangelion. It’s a great example of how a low-poly game like this can convey a sense of scale and also weirdness, despite looking more lo-fi. You can check out more work from the developer on his Twitter account.
All the hard work behind some wacky character renders
When the average person plays a game, they don’t see all the bells and whistles that go into making it. Core design features like animated character faces require enough programming to make my head spin. Here, a developer named Scott shows off some animations for the heads of two characters. In the little clip, we just see the faces glancing side to side and blinking, as well as all the technical work that went into making them. It’s a good reminder of what it takes to make a game of any scale.
A stumbling mass of bodies wanders towards you
It’s an ingenious idea and also disgusting for an enemy. In this Section 9 sci-fi action adventure, you can fight a literal mass of bodies that slowly walk your way. As you pull it, the bodies come apart and approach you like stupid zombies. It’s disgusting, it’s scary, and honestly, that’s all I would want – if I was looking to be scared. If that’s your kind of thing, you can check out the studio working on his Twitter account.
These trees will wiggle for you
The Abdul GameDev Twitter account posted this clip of some really wavy trees. In the video, you can see a tree absolutely wobble its little trunk like there’s no tomorrow. The animation appears to be a bug in development, as none of the other trees wiggle the same way. However, I really want to play a game filled with a forest writhing in the wind like this. It’s just a really memorable image, and one that would make for a fun time.