Sponsored Apex Legends streamer’s rage after trying Street Fighter shows how difficult it can be to get into fighting games

We’ve all been there…probably recently

Christian”NokokopuffsFelicianois, a notable content creator of Apex Legends, sponsored by Team Solo Mid, who recently dabbled in fighting games. Street Fighter 5 then continually noticed how much the game demands from its users.

Before I lose half of you to the SF5 runlevel debate, I’d like to dive into this admittedly anecdotal example of how difficult our favorite genre tends to be for newcomers. The first time around tends to be a little fun because misery loves company.

It’s no secret that the fighting game genre has always been a bit harder to break into than most other gaming options. This is something the developers have actively tried to compensate for with things like simplified combos and overall easier execution, but if Nokokopuff’s example is any indication, the gap is still quite significant.

Noko and 19 other top streamers are gearing up for the AT&T Annihilator Cup, which is a $350,000 competition that features five different games over a five-week period. This week’s test is Street Fighter 5, and it’s clear from the promo below that many of these competitors from other parts of the esports world are particularly intimidated by SF5.

They also seem to be expected to be able to smash and see decent results (do other genres reward the equivalent better?). Those of us familiar with SF5 know that certain characters might lend themselves to such a strategy at a novice level, but we also know how long it can take to figure out how to throw fireballs consistently back and forth.

And yes, we don’t lose sight that SF5 is considered a relatively tamer title when it comes to execution these days, but maybe that just reinforces the point: fighting games are still seen as not being as easy to integrate as most other genres.

Noko offered a few tweets sharing his enraged thoughts and feelings with his followers. Here’s the most tame of them all, nodding to those who have the patience to learn games like Street Fighter in the first place.

(Please note that there is a little NSFW Language from now on, for anyone who doesn’t want to see or hear swearing.)

Here is a tweet after his session the day before:

We also found a clip (thanks Emezie) of Noko dealing with his rage along the way. For what it’s worth, it’s relatively safe to say that most of us have moments of articulate anger during any given CFN session. (I did this this morning, mostly on myself about the simplicity of meats and the fact that I still can’t do them consistently here six years into the game.)

When the dust settled, Noko found himself tied for fifth in the Street Fighter tournament. It’s not a bad performance at all, and hopefully it can give fighting games another shot somewhere after its blood finally stops boiling.

The point of all of this is not to point a moral finger at fighting game developers to make games more accessible or at video game players to harden or temper expectations. The barrier to entry into the fighting game is one that has been identified and actively worked on, and who knows where things will end up?

Maybe it’s just a fact of the genre that will always be a bit harder for greener players? Perhaps developers will eventually be able to harness the types of encouraging momentum that other types of games generate more easily in the early levels, thus better preparing players for later challenges?

For now, we have an example that involves the rest of the gaming world still viewing our corner as particularly difficult to break into and get good at, but maybe that’s part of the charm?

If you want to know more about the contents of Nokokopuff, you can find his Twitch stream here.

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