Roguelike Vs Roguelite: The Differences Explained
The term “roguelike” initially referred to all titles similar to “Rogue”. As the subgenre became more popular, gamers and developers felt they needed a more concrete definition describing the facets of gameplay a title should qualify. The first meeting of International Roguelike Development Conference took place in 2008 in Berlin, Germany. This is where the initial definition of the subgenre was created.
According to RogueBasin.com, there are nine “high value factors” and six “low value factors” that determine whether a game is a roguelike. High value factors include: random environment generation, permadeath, turn-based combat, grid-based navigation, mode, complex problem solving, resource management, hack battles n’slash, exploration and discovery. Then there are the low value factors: unique player character, character-like monsters, tactical challenge, ASCII display, dungeons, and numbers like hit points and attributes. They called it the Berlin interpretation.
It is not necessary for a game to meet all of the criteria listed in Berlin’s interpretation to be classified in the roguelike subgenre, but the more it has, the more “roguelike” it is considered.