Nightingale ditched his 1,000 player concept and is probably better for it
The upcoming Nightingale video game has a few twists, but those won’t include support for 1,000 players.
Why is this important: The game, categorized as a “survival crafting” adventure, is itself a survivor of a major shift in business plans.
Details: Nightingale debuted in December at The Game Awards, wowing audiences with its unusual setting: a magical version of Victorian England, filled with gas lamps, guns, dragons and many portals.
- In February, the game was back in the news as its Canadian studio, Inflexion Games, has been sold by Unproven UK tech start-up Unlikely to Chinese gaming giant Tencent, which is seeking to support more games made in the West.
- Nightingale invites players to battle computer-controlled enemies through a fantasy version of the Industrial Revolution, giving them the ability to build bases and communities in the virtual world.
Nightingale was in development under Unlikely since late 2018 and was meant to be a tech showcase for the startup, Inflexion CEO Aaryn Flynn told Axios.
- “The original genesis of the studio was to create a game that would show off their technology: SpatialOS, their large-scale network,” Flynn said.
- The game was similar in many ways to the Nightingale that audiences saw, but would use SpatialOS to render a virtual world with 1,000 players.
- The technology proved difficult to work with and Improbable and Inflexion agreed to a split late last year. This killed the idea of 1,000 players. “We had a prototype, and it looked pretty cool. But as you can imagine, it creates its own creative challenges,” Flynn said.
The current regime is for Nightingale to support solo players and small groups of players, if not leaving the settings and design ideas forged during the Improbable era intact, Flynn said.
- Inflexion is aiming for a late 2022 release, first in Early Access for PC on Steamwith more features added in the future.
- Survival games are among the most popular genres on Steam, with hits like Valheim and V Rising exploding last year.
The bottom line: Flynn thinks there is room for more and hopes NightingaleThe distinct frame will help it stand out.
- “We’re always nervous to reveal something you’ve spent years working on,” Flynn said. “You’re like, ‘God, what if that doesn’t resonate? What if people were just like, ‘What? I don’t want to play this. But it was awesome. Everyone has been super positive.
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