Here’s what we learned during the New World Closed Beta
New world began its closed beta on July 20, giving fans who pre-ordered Amazon’s entry into the MMO genre the chance to jump into the action first. Lasting almost two weeks, this test seems to have been a success, with the game showing a maximum number of simultaneous players of more than 200,000 users after the first launch.
With this large influx of people, there were some unexpected issues for some players. Still, there was plenty of time to be had in the world of Aeternum.
But now, with the beta testing ending in preparation for the game’s launch on August 31, what have we learned about New world? And what state is the game in at the moment? Here are some of our key takeaways from Amazon’s closed beta. New world.
There is a lot to love New world and how he intends to spice up the MMO genre as a whole. From the moment players step into the game, they are greeted with some of the best aspects it has to offer, along with a series of pleasantly useful didactic quests to make it easier for you before moving on.
One of the key characteristics that makes New world standing out among his contemporaries is the abandonment of a class system in favor of weapon-based progression. When a player uses a specific weapon, they upgrade it and gain access to new abilities along the way. But a player can move on to something new at any time.
This allows players to change their playstyle and try new things without needing to completely level up a new character. It also benefits players in combat by being able to switch between two equipped loadouts. However, you will need the right stats to complete your chosen weapon, but you can reset your stat points and choose a different path as much as you want before level 20 and for a small cost afterward.
Weapons in New world seem to be relatively well balanced at the moment and offering a way to turn things up as they go is a refreshing feature.
The PvP aspects of New world were some of its main goals, and it showed. Engaging in PvP is easier than ever with a toggle available from level 10 that will allow you to turn PvP on or off during your adventure in Aeternum.
Having the option to do PvP is a great way to spice up the tedious task of questing, and when that works, fighting against other players is a lot of fun. The faction-based War Mode is also a nice addition, and aside from a few issues with PvP combat, it turns out to be nice.
Arts and crafts
New world focuses more on craftsmanship than any of its competition, and it is excellently executed. When you start playing, you’ll learn the basics of the crafting system, collecting materials, and the importance of having supplies.
While crafting is mostly used to get the right items, the system also serves to make sense of those tedious gathering quests, which you’ll be doing a lot of.
The only knock on craftsmanship in New world is that when it comes to player gear, crafting just isn’t necessary. Players can easily purchase gear from vendors that are as good or in some cases better than what can be crafted.
New world stands out from all others in the genre when it comes to visuals. From the moment you step into the world of Aeternum, you are greeted with beautiful scenery and thoughtful enemy designs.
As you progress through the more lush parts of Aeternum, the impressive design style is fully on display and is certainly one of the game’s highlights.
Another feature that is not common in MMO games but is popping up in New world is voice communication in the game. At any time, a player can start talking to those around him through their microphone. This comes in handy when trying to coordinate Expedition Groups or communicate combat during these modes.
For those looking to casually buy an MMO or want the ability to take breaks without having to pay a subscription, New world is the perfect option for you as it only requires a one-time purchase of $ 39.99 USD to start the game. Currently, simply purchasing the game will allow players to access all of its content. However, that could change with extensions.
While the beta was inspiring in many ways, it was not without its flaws – and some of them were much more apparent than others. Once players have passed the early stages of the game, the problems start to pile up. Amazon will have to try to resolve them before from the new world launch.
With New world Relying heavily on PvP as one of its main mechanics and a key selling point for the MMO, something needs to be done to polish its combat. Right now, engaging in PvP is hit or miss. Sometimes you will be able to hit your target successfully, and others, you will miss it or the shot will simply not be saved.
This problem is accentuated when players get involved in Group PvP, where these issues are taken to the next level.
The biggest problem with PvE is the lack of variety. The game does not have the greatest range of enemies and you will notice the same species appear with a rotation on their name and strength to adapt to the new area as you progress.
The lack of variety is also prevalent across the game’s biggest PvE experience, Expeditions. During these five-man dungeon-style adventures, you’ll encounter bosses with few combat mechanics, making defeating them as easy as clustering around the enemy and having a decent healer to keep you going. team alive.
While these can be difficult at lower levels, once you’ve hiked them a few times and have higher level items, the difficulty wears off. With only a few to complete, you find yourself doing the same shipment over and over again, however, it’s not clear if the beta only had a limited number of shipments, which means it may have more at launch.
leveling dramatically slows down the game and forces players to complete the same type of quests hundreds of times. Even if you want to stick to the main story of the game, you will be forced to do side quests to keep up with the levels. One of the factors that makes it so painful is that between expeditions there isn’t a lot of new content to complete during the upgrade.
These issues can be addressed by adjusting the XP players earn from quests or reducing the XP required to level up. But something needs to be done or this leveling pace will surely distract players before they can experience the full scope of what New world has to offer.
Making material is not worth it
While there is a nice variety of equipment in the game, there is no incentive to go out and acquire resources when you can buy the best equipment from your faction supplier. Right now, you can basically use faction gear throughout the game, which limits the use of the game’s amazing crafting system.
There needs to be more incentives for players to craft instead of just buying weapons from vendors.
During the beta test, from the new world the servers encountered several problems. While the influx of gamers created unprecedented demand and some issues were to be expected, others were unacceptable for a game within weeks of its official launch. In addition to massive queues just to get in, there have been countless crashes forcing players back into the queue and invisible items appearing during gameplay.
Amazon also needs to solve the problem of breeding the same crowd. Right now, if you’re waiting to take out an enemy from the specific storyline along with a group of other players, only those who deal high damage or party with someone who does will get the full kill. Anyone who hasn’t been able to deal a lot of damage due to his instant death will have to wait until he spawns before trying their luck again. This can be fixed by simply granting the kill to all players tagging the crowd and will free those areas from being crowded by players.
Too much running
Traveling the world of Aternum becomes a chore around level 11 when you are forced to go back and forth between the same locations to join and hand in quests. There is a fast travel system in some areas to speed things up, but this mechanic has his own issues. There is a low cap on the amount of energy that can be stored and a high cost to use it.
Mounts are something the community has raised and the developers seem to be interested in the idea, but it’s not in their immediate plans. This could be introduced to fix the issue in a future update.
A few weeks before its launch, it would be difficult to dispute that New world is unfinished. The game lacks content, variety, and issues that could make or break its success. Shipping an unfinished game has become standard practice over the past decade and is not always a bad thing, but rather a testament to the size of the project itself.
Be an MMO experience, New world must remain vigilant to resolve these issues as quickly as possible to ensure that its early adopters keep returning to the game. With Amazon at the helm, fans expect to see the high-quality product that a company of its own. size can produce.
Despite these reviews, the game is a lot of fun and has the potential to be the next big challenger to the MMO throne. Although its beta was a success, the game’s launch on August 31 will be the real test to see if New world may become the new choice. But drastic changes must be made by then to remedy its problems.