Online games – Pan Am Games http://panamgames.org/ Tue, 28 Jun 2022 02:00:53 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://panamgames.org/wp-content/uploads/2021/08/icon-2021-08-02T190616.621-140x136.png Online games – Pan Am Games http://panamgames.org/ 32 32 Riot Games will monitor ‘Valorant’ voice chat https://panamgames.org/riot-games-will-monitor-valorant-voice-chat/ Tue, 28 Jun 2022 00:35:06 +0000 https://panamgames.org/riot-games-will-monitor-valorant-voice-chat/ Riot Games is now starting to monitor voice chat recordings on Valorant in an effort to combat online toxicity and disruptive behavior. In a new blog post from the gaming company, Riot says it understands players might not be happy to have their voice conversations listened to, but stresses the need for the new measure […]]]>

Riot Games is now starting to monitor voice chat recordings on Valorant in an effort to combat online toxicity and disruptive behavior. In a new blog post from the gaming company, Riot says it understands players might not be happy to have their voice conversations listened to, but stresses the need for the new measure in order to create a better, abuse-free community.

“We know that before we even think about extending this tool, we will need to be sure that it is effective, and if errors do occur, we have systems in place to ensure that we can correct any false positives (or negatives by the way),” his statement read. “It’s a brand new technology and there will definitely be some growing pains. But the promise of a safer and more inclusive environment for all who choose to play is worth it.

The new feature will first launch in a test phase in North America on July 13, with English-only coverage to begin with. Riot says that once its language models improve, it will gradually expand the feature to encompass all voice chats on Valorant.

Elsewhere in the gaming sphere, Bungie has filed a lawsuit against a YouTuber for fraudulent copyright takedown notices.

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Microsoft may soon ban Minecraft players from all online servers https://panamgames.org/microsoft-may-soon-ban-minecraft-players-from-all-online-servers/ Sat, 25 Jun 2022 14:37:06 +0000 https://panamgames.org/microsoft-may-soon-ban-minecraft-players-from-all-online-servers/ Minecraft players looking to mitigate the consequences of breaking game rules while playing on private servers will likely not be happy with the 1.19.1 update. Ars Technica Reports(Opens in a new window) This version 1.19.1 of the Java Edition of Minecraft will introduce the ability for Microsoft to ban Minecraft players from any online play, […]]]>

Minecraft players looking to mitigate the consequences of breaking game rules while playing on private servers will likely not be happy with the 1.19.1 update.

Ars Technica Reports(Opens in a new window) This version 1.19.1 of the Java Edition of Minecraft will introduce the ability for Microsoft to ban Minecraft players from any online play, including private servers run by other users.

“Banned players are not permitted to play on servers, join Realms, host or join multiplayer games, or use the Marketplace,” Microsoft says.(Opens in a new window) in a supporting article. “They are also not allowed access to Minecraft Earth. Xbox players will no longer have access to their worlds.”

The company also says that banned players will receive the following in-game message:

There are some inconsistencies in Microsoft’s guidance for banned players, however, as the company notes in the support article that the bans are meant to apply to the non-Java edition of Minecraft. It looks like the policy is set to expand to both versions of the game with the 1.19.1 update.

Recommended by our editors

“In addition to report chat support,” the company says(Opens in a new window) in the release notes for this update, “Reported players can now be banned from online play and realms after moderator review.” (Kingdoms(Opens in a new window) are cloud-based Minecraft servers run by Microsoft rather than individual players.)

Microsoft announces that it plans to release version 1.19.1 of the Java Edition of Minecraft on June 28.

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Major recent changes in sports games https://panamgames.org/major-recent-changes-in-sports-games/ Thu, 23 Jun 2022 22:47:52 +0000 https://panamgames.org/major-recent-changes-in-sports-games/ As audiences return to live events, sports leagues around the world are trying to provide fans with new and innovative ways to relive the sport. This is reflected in particular by the development of sports gaming platforms, where minor and major reforms are emerging. Big changes in sports games Video games and low deposit bonus […]]]>

As audiences return to live events, sports leagues around the world are trying to provide fans with new and innovative ways to relive the sport. This is reflected in particular by the development of sports gaming platforms, where minor and major reforms are emerging.

Big changes in sports games

Video games and low deposit bonus betting opportunities have been instrumental in extending fan engagement and increasing global interest in the sport through their fun and interactive styles of play. Several studies have shown that people who play sports games are more likely to physically join sports teams or clubs. Therefore, entrepreneurial thinking and innovation in sports games are key to maintaining high sports engagement worldwide.

EA Sports FC

One of the biggest news in sports games this year was the termination of the contract between EA Sports and FIFA. The partnership has officially come to an end after a long span of three decades that produced one of the most popular sports games in the world. In the past two decades alone, the game has generated $20 billion in revenue and attracted more than 150 million players worldwide.

The split comes after months of intense negotiations. Ultimately, the non-renewal of the partnership contract stems from FIFA’s interest in expanding its digital market possibilities while EA Sports favored exclusivity.

However, fans of the game need not worry about the next seasons of the game: it will continue under its new name. EA Sports FC, which has already received support from several global clubs. Individual contracts with world football teams will remain and the game setup will not change much. However, players may have to accept that next year’s game is the last game to include World Cup features. Fifa also announced plans to produce a rival game.

NBA Top Shot Expansion

Another game that continues to grow and develop this year is the NBA Top Shot program. The platform launched in 2020 and creates modern trading cards in the form of non-fungible tokens, or NFTs. The platform publishes NBA-licensed “Moments,” which are NFTs containing video clips of legendary games in current series and historical games.

During the pandemic, the program faced a volatile reliance on the popularity of the crypto market. However, earlier this year, the program saw an increase in customer investment of over 70% thanks to a new set of ads featuring Kevin Durant.

The game has since held an NBA All-Star VIP ticket auction and giveaway, and announced that it plans to develop this business idea further. While there are no official release dates yet, there have been rumors of signed merchandise and more VIP tickets on the horizon, as well as a user-on-user game called Hardcourt.

NFL x NFT

The United States National Football League (NFL) will follow in the footsteps of the NBA by announcing plans to launch an NFT-based video game in 2023. The game is made through a partnership with game developer Mythical Games and s ‘will call NBA rivals. In the game, players will be able to collect 3D NFTs of NBA players, which they can then use in fantasy league-style competitions against other players.

Apart from its own game system, the platform also seeks to be user-friendly in other ways. Users of NFL rivals can later use their NFTs to access special events and in-game rewards. Similar to NBA Best Shot, platforms seek to increase fan engagement and keep the sport innovative.

The sports game for people with no interest in sports

New games, such as Circle, aim to create even more inclusivity by reaching sport watchers who simply do so out of social obligation. Circl is a betting application where players do not bet and compete with the bookmaker but with friends.

Players enter their own chosen sum into a pot, to which they can invite whomever they wish, and the money then goes to the player who won the bets. Players can play in groups of a hundred or even a thousand, or simply with members of the lounge for the evening.

This type of gaming ensures that even friends with little or no interest in actual sports gaming on the TV itself can actually have fun and increase their engagement and interest in sports. Similar to sports-based video games, apps like Circle to create an alternative path in the world of sport.


Want to talk sports and/or games with the fastest growing gaming community? Join the conversation by joining us on Discord and find out our twitter and our Facebook pages as well as our growing YouTube channel!

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Deputy Minister: Malaysia loses RM2 billion every year in taxes to online gambling https://panamgames.org/deputy-minister-malaysia-loses-rm2-billion-every-year-in-taxes-to-online-gambling/ Wed, 22 Jun 2022 01:33:58 +0000 https://panamgames.org/deputy-minister-malaysia-loses-rm2-billion-every-year-in-taxes-to-online-gambling/ Zahidi pointed out that over the years online games have become very popular around the world, including in Malaysia, and some charge fees to their players. ― photo of Bernama By Thasha Jayamanogaran Wednesday, June 22, 2022 09:22 MYT KUALA LUMPUR, June 22 – Deputy Minister of Communications and Multimedia, Datuk Zahidi Zainul Abidin, has […]]]>

Zahidi pointed out that over the years online games have become very popular around the world, including in Malaysia, and some charge fees to their players. ― photo of Bernama

By Thasha Jayamanogaran

Wednesday, June 22, 2022 09:22 MYT

KUALA LUMPUR, June 22 – Deputy Minister of Communications and Multimedia, Datuk Zahidi Zainul Abidin, has revealed that Malaysia loses around RM2 billion a year in online gambling taxes.

In an exclusive interview with The starZahid said the government was considering amending the Common Gambling Houses Act 1953 to allow regulation of online gambling involving “betting” and “gifting”.

He pointed out that over the years, online games have become very popular around the world, including in Malaysia, and some charge fees to their players.

“Some operators also offer ‘freebies’ and we hope to regulate that as well.

“That’s where we fire them,” he told the English daily.

He said most of these players are foreigners.

Zahidi said the Ministry of Finance is preparing to modify and consider the best method of taxation.

Datuk Seri Wan Junaidi Tuanku Jaafar, Minister in the Prime Minister’s Department (Parliament and Law) said The star that the Ministry of Finance was contacted two months ago and proposals to change the law on its behalf have been made.

“In principle, the law falls under the jurisdiction of the Ministry of Finance, but we cannot change it unless we have the power to do so,” he said, adding that they are for the confirmation of the ministry on the matter.

He also said that the gambling law is outdated especially when it comes to online gambling and failure to regulate it would be a loss for the country in terms of revenue.

“These taxes can be used to solve many problems…roads, drains and other problems, but the government is unable to do so because it has no mechanism,” he said.

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What You Can Do – Research Snipers https://panamgames.org/what-you-can-do-research-snipers/ Sat, 18 Jun 2022 07:01:48 +0000 https://panamgames.org/what-you-can-do-research-snipers/ Online games have become increasingly popular over the past decade. This is due to advances in technology and the appearance of more and more online casinos every day. As a result, more and more video games are being created. As entertaining as reading your favorite titles can be, experts warn that if you’re not careful, […]]]>

Online games have become increasingly popular over the past decade. This is due to advances in technology and the appearance of more and more online casinos every day. As a result, more and more video games are being created. As entertaining as reading your favorite titles can be, experts warn that if you’re not careful, there are risks. However, as we learn more about online games, it has become clear that playing in moderation can be very good for our brains.

So how can you gamble responsibly while still having fun with online video games? Log in to learn some helpful tips on how to play games without overdoing it.

Set limits

The first rule is mainly about self-control. It is essential to have rules in place when playing online games and to know how to enforce them. That’s why it’s so difficult. You need to develop self-control and be able to recognize when your playing time is over. For example, if you prefer to play video games late at night, it is important to change this habit. Of course, you don’t have to give up your late-night games forever. Instead, you should gain self-control and replace that habit with something else, like watching a movie.

These are the few rules that you can try to implement when playing games.

  • Do not play more than two hours
  • Only play every other day
  • Play video games only on weekends
  • Play games after finishing all your work

Also, having a penalty for breaking the rules can have a huge impact on your game time. For example, set your own rule that you can’t play all day if you play a game before you finish your household chores.

Treat games like a reward

Treating video games as a reward rather than a requirement encourages you to do more things in your day before you turn on the PC or open a mobile app. You can easily implement this habit by playing your favorite games at the best nye casino only after you have fulfilled your obligations. For example, after doing well on a test, or even cleaning your room, reward yourself by playing your favorite game. You can use the game as a reward for completing the required work.

Additionally, the goal of responsible gambling is to include gambling in your life without making it your primary goal. This way, gambling becomes part of your daily routine, but it doesn’t take over your life.

Have a routine

The first step to healthy play is to establish a routine. You must have experienced it at some point in your life. You promised you’d be done in 5 minutes, but you’re still sitting at your computer playing your favorite games an hour later. By doing this, you have wasted the precious time you have. It will be hard and long, but to play it safe you need to take frequent breaks.

Plus, it’s a good thing to do for your brain as well as your physical health. So, between rounds, go watch an episode of your favorite TV show or read a book. Besides that, you can set a schedule to exercise between breaks. It will keep your body healthy and strong.

Start reducing

Reducing your gambling activity can be ideal for responsible gambling. You need to reduce your gaming time, especially if you spend hours and hours playing video games that you love. Also remember that you don’t have to cut your game time all at once. You can gradually reduce the time you spend playing. This can be accomplished by playing only in the evenings or cutting your playing time by half an hour each day if necessary.

If you’re worried about not following the rules, ask someone you trust to keep an eye on you to see if you’re following your own rules.

Conclusion

Playing online video games responsibly improves your overall happiness. By gambling responsibly, you can enjoy online entertainment, but don’t let it dominate your life. You should also be able to play your favorite video games without developing unhealthy gaming habits that interfere with your day-to-day creativity and well-being. Moreover, by incorporating all these activities into your daily routine, you will be able to influence the perception of video games and show that gamers can also be productive individuals. So get rid of your old bad habits and develop good gaming habits that will help you stay healthy and active.

Alexia Hope

Alexia is the author of Research Snipers and covers all tech news including Google, Apple, Android, Xiaomi, Huawei, Samsung News, and more.

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Celtics vs Warriors Game 6: How to Watch NBA Finals Online for Free; Live broadcast, start time, TV channel https://panamgames.org/celtics-vs-warriors-game-6-how-to-watch-nba-finals-online-for-free-live-broadcast-start-time-tv-channel/ Thu, 16 Jun 2022 21:30:00 +0000 https://panamgames.org/celtics-vs-warriors-game-6-how-to-watch-nba-finals-online-for-free-live-broadcast-start-time-tv-channel/ The Celtics will look to keep their season alive in the NBA Finals, down 3-2 to the Warriors. The Celtics have dropped the last two games to put them in the winner-or-death hole. The Celtics are looking for their first NBA title since 2008. Game 6 of the Finals will take place at TD Garden […]]]>

The Celtics will look to keep their season alive in the NBA Finals, down 3-2 to the Warriors. The Celtics have dropped the last two games to put them in the winner-or-death hole. The Celtics are looking for their first NBA title since 2008.

Game 6 of the Finals will take place at TD Garden in Boston and the game will be broadcast on ABC. Cable-free fans looking to stream the game can watch it online via fuboTV or DirecTVStream. Both streaming services offer free trials.

Related: Shop Celtics-Warriors NBA Finals tickets on StubHub, VividSeats and TicketNetwork

How to watch Boston Celtics vs. Miami Heat (Game 6 | NBA Finals | 2022 NBA Playoffs)

What time does the game start? What TV channels will it be broadcast on? Thursday’s NBA playoff game kicks off at 9 p.m. ET at TD Garden. The coverage will air on television via ABC.

Live streaming options – WatchESPN | DirectTVStream | fuboTV – If you have cable, you can use your TV provider’s login credentials to watch through WatchESPN. If you don’t have cable, you can watch ESPN coverage through DirecTV and fuboTV, both of which offer a free trial.

More coverage via The Associated Press

Golden State Warriors (53-29, third in Western Conference) vs. Boston Celtics (51-31, second in Eastern Conference)

Boston; Thursday, 9 p.m. EDT

FANDUEL SPORTS BOOK LINE: Celtics -4; plus/minus is 210

NBA FINALS: Warriors lead series 3-2

BOTTOM LINE: The Golden State Warriors are looking to win the series against the Boston Celtics in Game 6 of the NBA Finals. The Warriors beat the Celtics 104-94 in the last meeting. Andrew Wiggins led the Warriors with 26 points and Jayson Tatum led the Celtics with 27 points.

The Celtics are 28-13 at home. Boston ranks sixth in the Eastern Conference with 10.5 offensive rebounds per game led by Robert Williams III averaging 3.9.

The Warriors are 22-19 in road games. Golden State leads the Western Conference with 35.7 defensive rebounds per game led by Draymond Green averaging 6.3.

TOP PERFORMERS: Tatum is averaging 26.9 points, eight rebounds and 4.4 assists for the Celtics. Jaylen Brown is averaging 22.8 points, 6.9 rebounds and 3.4 assists over Boston’s last 10 games.

Stephen Curry is shooting 38.0 percent from beyond the arc with 4.5 3-pointers per game for the Warriors, while averaging 25.5 points, 5.2 rebounds and 6.3 assists. Wiggins is shooting 46.0 percent and averaging 18.5 points over the last 10 games for Golden State.

LAST 10 GAMES: Celtics: 5-5, averaged 101.6 points, 45.3 rebounds, 23.5 assists, 5.4 steals and 6.3 blocks per game while shooting 43.8 percent from the field . Their opponents are averaging 100.4 points per game.

Warriors: 7-3, averaged 110.2 points, 44.0 rebounds, 26.1 assists, 7.7 steals and 3.7 blocks per game while shooting 48.5 percent from the field. Their opponents average 104.8 points.

INJURIES: Celtics: None listed.

Warriors: James Wiseman: out for the season (knee).

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Online monitoring software firm Shinkan partners with All India Gaming Federation https://panamgames.org/online-monitoring-software-firm-shinkan-partners-with-all-india-gaming-federation/ Wed, 15 Jun 2022 04:30:00 +0000 https://panamgames.org/online-monitoring-software-firm-shinkan-partners-with-all-india-gaming-federation/ Shinkan and AIGF are working on building an end-to-end registration process that will range from prospect onboarding to full compliance for new and existing members. Shinkan’s AI-based platform monitors participants to ensure there is full transparency between all players ensuring that all are real players. The platform would also save all matches for future reference. […]]]>

Shinkan and AIGF are working on building an end-to-end registration process that will range from prospect onboarding to full compliance for new and existing members.

Shinkan’s AI-based platform monitors participants to ensure there is full transparency between all players ensuring that all are real players. The platform would also save all matches for future reference. So, Shinkan with its AI monitoring capabilities will help the Indian gaming ecosystem immensely at various stages to ensure fair play.

What was once a means of entertainment has become an industry in itself. The digital boom paved the way for the global online gaming industry. The picture is the same in India. India’s gaming industry has been booming in recent years, driven by tech-savvy youngsters, affordable gaming accessories, better internet availability, and overall technological advancement.

  • The total number of online gamers increased by 8%, from 360 million in 2020 to 390 million in 2021. The number is expected to exceed 450 million by 2023.
  • India’s online gaming market is expected to reach around US$3 billion by the end of 2025

However, with the growing popularity, the online gaming ecosystem is increasingly riddled with malfeasance. The absence of a reference and a tool to eradicate bad practices has further intensified the ecosystem. Therefore, this partnership between Shinkan and AIGF is a promising step for the Indian online gaming industry in the future.

Commenting on the partnership, Abhijit SaxenaFounder of Shinkan, said: “Monitoring is like having an overseer watching you. Our platform offers identity verification and identity theft management for high-stakes online games, as well as online exam and online recruitment.Although online and remote proctoring solutions are not new in other foreign countries, we are the first company in India introduce the concept of AIGF verified rooms and players. We therefore foresee significant growth potential. Our partnership with AIGF is a significant step towards the future. We are delighted to work closely with Roland Lander and the AIGF team.”

About Shinkan:

Shinkan Edge is an AI-based online monitoring service provider that aims to regulate bad practices on online platforms. Shinkan Edge emphasizes the security, credibility and profitability of online engagements for educational institutions, businesses and gaming companies by eliminating the need for proctors.

Shinkan’s AI-powered online and remote proctoring solution can also be used by major educational institutions to conduct online exams and companies to conduct large-scale online recruitments to ensure the credibility through a malpractice-free experience. Currently, Shinkan’s platform is used by REVA University.

About AIGF:

Indian Gaming Federation is an NPO created in 2016 with the aim of gaining recognition for the online skill games industry. It is a self-regulated industry body at the top for online games of skill and has been at the forefront of ensuring global best practice for its stakeholders through its “Gaming of Skill Charter”. ” of self-regulation which serves as a reference for the governance of the stakeholders.

Contact our Marketing and Brand Manager Pooja Patel at https://shinkan.co.in/contact/ for more information OR write to us at [email protected] shinkan.co.in OR call us at +91 80 4815 8687

Photo: https://mma.prnewswire.com/media/1839316/Shinkan_online_gaming.jpg

SOURCEShinkan

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Netflix Confirms ‘Squid Game’ Season 2 Is On The Way │ GMA News Online https://panamgames.org/netflix-confirms-squid-game-season-2-is-on-the-way-%e2%94%82-gma-news-online/ Mon, 13 Jun 2022 02:12:52 +0000 https://panamgames.org/netflix-confirms-squid-game-season-2-is-on-the-way-%e2%94%82-gma-news-online/ Squid Game Season 2 officially returns. On Monday at exactly midnight, Netflix announced that the very popular South Korean series was in its second season. In a letter, “Squid Game” director Hwang Dong-hyuk wrote that “a whole new series is coming.” “Squid Game” features contestants from marginalized parts of society competing in traditional South Korean […]]]>

Squid Game Season 2 officially returns.

On Monday at exactly midnight, Netflix announced that the very popular South Korean series was in its second season.

In a letter, “Squid Game” director Hwang Dong-hyuk wrote that “a whole new series is coming.”

“Squid Game” features contestants from marginalized parts of society competing in traditional South Korean children’s games for money. The winners receive a large sum of money while the losers are put to death.

“And now Gi-hun is coming back. The Front Man is coming back. Season 2 is coming,” he teased just enough to get fans excited.

Besides the old characters, the director also teased new characters such as Cheol-su, the “boyfriend” of the series’ infamous doll, Young-hee, who is the game master of “Red Light Green Light” in the first episode of the season. 1.

“The man in the suit with ddakji might be back,” Hwang Dong-hyuk added, referring to the mysterious man who recruits players for the game.

According to Hwang Dong-hyuk, “It took 12 years to bring the first season of Squid Game to life last year,” but it only took “12 days for Squid Game to become the most popular series of all. the temperature”.

After thanking the show’s fans around the world in the letter, he then invites everyone in for “an all-new series” of Squid Game.

Now what are you willing to do for money? – LA, GMA News

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Bombay: 16-year-old commits suicide after his mother told him not to play online games https://panamgames.org/bombay-16-year-old-commits-suicide-after-his-mother-told-him-not-to-play-online-games/ Sat, 11 Jun 2022 04:13:16 +0000 https://panamgames.org/bombay-16-year-old-commits-suicide-after-his-mother-told-him-not-to-play-online-games/ Image source: AP 16-year-old commits suicide after his mother told him not to play online games Strong points A 16-year-old child in Mumbai has committed suicide. He did this after his mother asked him not to play online games. Police found his body on the railway line between Malad and Kandivali stations. The boy commits […]]]>
Image source: AP

16-year-old commits suicide after his mother told him not to play online games

Strong points

  • A 16-year-old child in Mumbai has committed suicide.
  • He did this after his mother asked him not to play online games.
  • Police found his body on the railway line between Malad and Kandivali stations.

The boy commits suicide: In a shocking incident, a 16-year-old child in Mumbai committed suicide, after his mother asked him not to play online games on his mobile phone. He even left a suicide note saying his parents had pressured him into studying.

The incident happened on Friday, when the boy identified as Om Bharat was playing online games on his mobile phone. That’s when his mother snatched the phone from him and asked him to study instead. She left the house and when she returned, Om was nowhere to be found.

She found a note that said, “I’m going to kill myself.” I will never come back. Don’t come looking for me. The local Dindoshi police station was promptly notified of the discovery of the note. Later, police found a body on the railway line between Malad and Kandivali stations, which was identified as Om.

The Borivali GRP registered an accidental death report and transferred further investigation to Dindoshi Police Station.

Also read: 16-year-old boy shoots his mother dead for stopping him from playing PUBG

latest news from india

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Fighting latency in next-gen games – European Gaming Industry News https://panamgames.org/fighting-latency-in-next-gen-games-european-gaming-industry-news/ Thu, 09 Jun 2022 05:25:20 +0000 https://panamgames.org/fighting-latency-in-next-gen-games-european-gaming-industry-news/ Reading time: 5 minutes Mathieu Duperré, CEO of Edgegap Anyone who has played a video game online has certainly encountered lag and connectivity issues. Despite huge advances in infrastructure over the past few decades, latency remains a constant thorn in the side of gamers and detracts from the real-time experience expected today. Delivering a consistent […]]]>
Reading time: 5 minutes

Mathieu Duperré, CEO of Edgegap

Anyone who has played a video game online has certainly encountered lag and connectivity issues. Despite huge advances in infrastructure over the past few decades, latency remains a constant thorn in the side of gamers and detracts from the real-time experience expected today.

Delivering a consistent experience for gamers playing on different devices with varying connection speeds – many of which are thousands of miles apart – is a complex challenge. Very popular online games like Roblox and Fortnite are just two of many games that have benefited from years of infrastructure investment in order to support millions of concurrent players. As the table below from SuperJoost shows, multiplayer and online games are becoming the preferred way to play games among the most active gaming demographics, with all the technical challenges that this creates.

Games that can be played seamlessly across mobile, PC, and console (known as cross-play) are also pushing the limits of what current internet infrastructure can offer. Throw in a new generation of streaming online game services like Stadia, Blacknut Games and Amazon’s Luna – along with Microsoft’s Game Pass and Sony’s revamped PlayStation Plus service, and you can see how the promise of quality performance console over a broadband connection may overload networks that were never designed for this level of play.

So how can gaming companies, telcos, and ISPs deliver on the performance promises made to gamers? This is where edge computing comes in.

Lag, latency and edge

When talking about latency, it’s important to clarify exactly what we mean. Latency refers to the time it takes for game data to move from point to point. From the player’s perspective, it’s the delay between its command and its in-game fulfillment. their destination.

To use an extreme example, NASA’s Voyager 1 has so far traveled about 14.5 billion kilometers away from our planet, and it takes about 19 hours for its radio waves to reach us. Here on Earth, your latency is (hopefully) measured in milliseconds rather than hours; and gamers need about 30ms for optimal performance. Anywhere above 100ms can result in noticeable lag and a frustrating experience.

This is where edge computing comes in. As the name suggests, edge computing brings computing and data storage closer to data sources, placing it at the edge of the network where the performance gain is greatest. As you’d expect, the reduction in unnecessary travel greatly speeds up the process, providing an almost lag-free experience.

More players equals more chance of latency being an issue

In the early days of the game, local couch play was an integral part of the gaming experience. Today, a game where hundreds or even thousands of players are in the same session is nothing out of the ordinary, and there are now Battle Royale games, a whole genre of games where a hundred or more players are reduced to a single winner.

The sheer scale of some online games dwarfs many of the more popular streaming services. While Netflix remains the top-performing streaming video site with 222 million subscribers, the kids’ game Roblox has 230 million active accounts and Fortnite has over 350 million registered players. So if we assume that these games reflect a growing trend, the demand on server networks will only increase and game companies will have to look for more innovative solutions to keep meeting the demand.

Cross-platform

The ability for players on different devices and platforms to play and compete together is becoming an increasingly common feature of AAA multiplayer games like Apex Legends, Fortnite and Call of Duty. EA Sports recently confirmed that FIFA 23 will join other heavyweights in exploring cross-platform play. Considering the large amount of games in the market and the different game modes for each game, studios are considering cross-play to increase the number of players who can play together. One of the main drivers is to reduce matchmaking time and prevent players from having to wait hours before their opponents are ready to play with them.

From a latency perspective, different infrastructure on platforms means delays and downtime are much more likely. When it comes to cross-play, studios can’t use P2P (peer-to-peer) because console vendors don’t support direct communication (i.e. an Xbox can’t not communicate directly with a playstation). In addition, P2P can be limited by the player’s home network (restrictive natting for example). This is why studios typically use relays in a handful of centralized locations. Relays are considered cheaper than authoritative servers. They have some big flaws though, like making it harder for studios to prevent cheating, which is becoming increasingly important with Web3 and NFT. This leads to higher latency since traffic has to travel longer distances between players. For example, when Apex Legends went cross-platform, players were inundated with framerate drops, lags, and glitches.

Edge computing allows studios to deploy cross-play games closer to their players, dramatically reducing latency. Which can negate some of the lagging issues around different platforms.

Virtual reality and the metaverse

Although it hit the shelves in 2016, virtual reality is only slowly making its way into mainstream gaming. Advances in technology have gradually improved the user experience, while lowering the price of hardware and bringing it closer to the mass market – not to mention the metaverse that is drawing renewed attention to technology. But latency issues are still a serious impediment to wider adoption unless addressed.

Latency has a much greater impact on the player experience in VR than in traditional games, as it completely disrupts the intended immersive experience. A 2020 research paper found that latency over 30-35ms in VR had a significant impact on player enjoyment and immersion, which was well below acceptable margins on a controller. But when it comes to the Metaverse, achieving that might not be enough. The latency between the headset and the player should be less than 5ms to avoid motion sickness.

In a recent blog post, Meta VP Dan Rabinovitsj explained that cloud-based video games require latency around 75-150ms, while some graphics-intensive AAA video games require less than 35ms. ms. By comparison, Rabinovitsj suggests that metaverse apps should reduce latency to a low double or even single digit.

For better or worse, we’ve already gotten a glimpse of what the Metaverse has to offer. Decentraland’s Metaverse Fashion Week gave major brands like Dolce & Gabbana the opportunity to showcase virtual versions of their products. But journalists present reported that the event was fraught with pitfalls and problems.

Gamers are a volatile bunch, so early adopters will simply switch back to other games and platforms if they have bad initial experiences. Google’s Stadia promised to revolutionize gaming, but its fate was sealed at launch because the platform simply couldn’t match the latency of its competitors. Today, Google has “deprioritized” the platform in favor of other projects.

If the Metaverse goes as planned, it should encompass much more than traditional gaming experiences. But if it’s going to live up to high gamer expectations, like Loan player onemore thought needs to be given to a scalable and optimized infrastructure.

Unlock next-gen play

The pace at which modern gaming evolves is staggering, making the components discussed here work lag-free and, as gamers expect, it will be a huge undertaking, and even more so when the developers try to bring them all together in the metaverse.

The issue of latency may make less headlines than virtual fashion shows, NFTs, and Mark Zuckerberg’s slightly unsettling promotional video, but the ability to seamlessly stitch all of these together will be essential for the Metaverse to be at its best. up to expectations, and therefore, to its success.

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