Games features – Pan Am Games http://panamgames.org/ Tue, 28 Jun 2022 08:30:36 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 https://panamgames.org/wp-content/uploads/2021/08/icon-2021-08-02T190616.621-140x136.png Games features – Pan Am Games http://panamgames.org/ 32 32 UEFA Women’s Euro 2022 gets an official fantasy football match https://panamgames.org/uefa-womens-euro-2022-gets-an-official-fantasy-football-match/ Tue, 28 Jun 2022 08:30:36 +0000 https://panamgames.org/uefa-womens-euro-2022-gets-an-official-fantasy-football-match/ Fantasy Women’s Euro 2022 is now live ahead of the tournament Starling Bank is the National Banking Partner of UEFA Women’s Euro 2022 Starling Bank, national partner of UEFA Women’s Euro 2022, has launched the first-ever official fantasy game in the tournament’s history, hoping to boost fan engagement and ensure more equal representation with football […]]]>
  • Fantasy Women’s Euro 2022 is now live ahead of the tournament
  • Starling Bank is the National Banking Partner of UEFA Women’s Euro 2022

Starling Bank, national partner of UEFA Women’s Euro 2022, has launched the first-ever official fantasy game in the tournament’s history, hoping to boost fan engagement and ensure more equal representation with football male.

Starling says he was inspired to create the official Women’s Euro 2022 game to ensure women’s football gets the same treatment as its male counterpart.

Research commissioned by the company has suggested that 63% of people in the UK believe women’s football should have the same visibility as men’s football and that one in five people would play the women’s fantasy if it were available.

“We built Starling Bank to give people the bank we thought they deserved. Now here we are again launching another industry first, this time for women’s football,” said Helen Bierton, director of banking at Starling Bank: “I hope this inspires people to talk about the brilliance of female footballers even more – as well as improving people’s budgeting skills.”

“I’m so excited to build my fantastic first team which includes the Lionesses of England,” added Rachel Yankey, former England women’s international and current Starling Bank Ambassador. “When I was growing up, there was nothing like it. I hope fans young and old will really enjoy building their teams and seeing how women’s football has come to where it is. is today.

“As a youngster, I shaved my hair and pretended to be a boy just to fit in. Nowadays, the final of this tournament has already sold out Wembley Stadium before a ball even was kicked in. However, the playing field is not yet level – every move towards equality makes a big difference.

The game works like most other fantasy football games, giving users a hypothetical budget of £84m to build a squad of real players from all 16 official teams.

Points are awarded based on performance, and users compete in leaderboards against friends and the wider community. On top of that, one randomly selected player will also win an eight-seater box at Wembley Stadium for the 2023 Women’s FA Cup Final.

Starling Bank has also commissioned women’s football publication Girls on the Ball to create regular match analysis to further drive engagement and help fantasy managers devise a winning strategy.

“It’s time we had a fantastic league for the UEFA Women’s Euro,” said Rachel O’Sullivan, co-founder of Girls on the Ball. “Fantasy football is about much more than creating a dream team and competing with your friends. It inspires people to invest in different players, watch matches more closely and celebrate players’ skills in football , regardless of national borders.

SportsPro says…

Many sports organizations recognize the value of fantasy games in attracting and holding the attention of fans during and between events, as well as their ability to encourage competition and conversations among fans.

But although most men’s football competitions have official fantasy matches, few focus on women’s competitions despite the growing popularity of UEFA and Fifa tournaments and the FA Women’s Super League (WSL) . There is no reason for this to be the case.

Official fantasy games for women’s football will help leagues and federations acquire data to better understand their fans and attract a wider and more engaged fanbase who will know more about the teams and players they are watching.

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V Rising Endgame Will Feature Dracula And “Game Of Thrones Vibes” https://panamgames.org/v-rising-endgame-will-feature-dracula-and-game-of-thrones-vibes/ Sun, 26 Jun 2022 06:49:00 +0000 https://panamgames.org/v-rising-endgame-will-feature-dracula-and-game-of-thrones-vibes/ V Rising evoked a sense of deja vu in the weeks following its launch in Early Access. It’s a top-down survival game by an indie developer that soared to the top of the charts, hitting a million in no time. Does this still sound unfamiliar to you? Maybe swapping vampires for Vikings might ring a […]]]>

V Rising evoked a sense of deja vu in the weeks following its launch in Early Access. It’s a top-down survival game by an indie developer that soared to the top of the charts, hitting a million in no time. Does this still sound unfamiliar to you? Maybe swapping vampires for Vikings might ring a bell. It sure looks like V Rising is the Valheim of 2022 – hopefully, unlike the latter, the vampire version will be able to carry on.

GAME VIDEO OF THE DAY

Developer Stunlock Studios likely kept this in mind when determining the game’s future content roadmap and endgame. The developers recently discussed what they have in store during a conversation with streamers, Asmongold and Rich Campbell (thanks PCGamesN).

RELATED: V Rising’s Sunlight Mechanic Is Extremely Cool, Until It’s Not

“Our ambition is to bring Dracula back,” said game director Peter Ilves. He went on to explain, “What is his role, can you challenge him, can you become Dracula in the endgame, will you sit on the throne of darkness?” He revealed that the team is “really intrigued” by how this will play out, and players “will definitely see ‘Dracula return’ as some kind of big event” in the future.


“Dracula isn’t just the endgame,” added creative director Martin Lövgren. “Its effects on the world will be noticeable even in the early game. Its impact will be something you feel throughout the journey.

The endgame of V Rising eventually turns into a factional war between multiple groups vying for power. The developers described it as having “Game of Thrones vibes” – perhaps not the best comparison to make, given how the HBO series ended and the backlash it received. Regardless of how the game’s upcoming content turns out, we know the big bad from Transylvania will be back to shake things up.

Last month, the game hit one million copies sold and also outlined future plans for its early access period. “The next step will be to analyze all of the data and feedback from the first few weeks of Early Access to ensure we can move the master plan forward,” the studio said. “We’re already working on new material to bring more life to Vardoran, but improving the game isn’t just about adding more content on top of what we already have.”

NEXT: Which Pokemon Town Would Be Better To Live In?

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Starfield fans divided over controversial feature https://panamgames.org/starfield-fans-divided-over-controversial-feature/ Thu, 23 Jun 2022 23:51:00 +0000 https://panamgames.org/starfield-fans-divided-over-controversial-feature/ Bethesda has confirmed a rather controversial feature in its upcoming sci-fi RPG, star field. Starfield looks and sounds very ambitious, and a potential bar setter for open world games if it realizes its full potential and promises. It’s a big if though. And if the inclusion of the aforementioned feature is any indicator, the game […]]]>

Bethesda has confirmed a rather controversial feature in its upcoming sci-fi RPG, star field. Starfield looks and sounds very ambitious, and a potential bar setter for open world games if it realizes its full potential and promises. It’s a big if though. And if the inclusion of the aforementioned feature is any indicator, the game may cut a few corners here and there. When star field launching in the first half of next year via PC, Xbox Series S and Xbox Series X, it will have a silent protagonist.

As you may know, Bethesda Game Studios has made both voiced and silent protagonists in the past. Many players prefer the former, as the latter can be an immersion breaker and stop cutscenes for good. However, among hardcore RPG fans, in particular, prefer silent protagonists as it allows for more in-depth role-playing. Also, some fans are relieved to hear it because the last time Bethesda Game Studios did, with Fallout 4it wasn’t very good.

The news comes straight from Bethesda Game Studios Twitter accountt, which confirmed the silent protagonist while also confirming that all dialogue in the game is in first person. As one might expect, the responses are divided.

“Thank you very much! That’s why KOTOR, Skyrim, Oversightand Dragon Age: Origins are so immersive to me,” reads one of the most popular answers. “Honestly, this is disappointing and companies should stop doing this. the witcher or any other RPG that has character voices,” read a contradictory opinion.

Right now the answer is pretty split down the middle. That said, even if it was mostly negative, Bethesda Game Studios wouldn’t change it at this point because the game is too far along in development.

For what it’s worth, Bethesda has a lot more experience making games with silent protagonists, and for the most part, it’s done very well. Meanwhile, he has minimal experience with voiced protagonists, and it wasn’t done very well, so the silent protagonist route was always going to be more likely than a voiced protagonist.

As always, feel free to leave a comment or two to let us know what you think. Is this the right call from Bethesda Game Studios and Xbox or should they have opted for a voiced protagonist?

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Playing Card Games to Teach Electronic Configuration and Formation of Ionic Compounds | Characteristic https://panamgames.org/playing-card-games-to-teach-electronic-configuration-and-formation-of-ionic-compounds-characteristic/ Wed, 22 Jun 2022 07:31:08 +0000 https://panamgames.org/playing-card-games-to-teach-electronic-configuration-and-formation-of-ionic-compounds-characteristic/ Like many schools in England, Wales and Northern Ireland, we run a three-year course for the science GCSE, but this is a difficult stage for many undergraduates. At the start of the course, students should master atomic structure, relating it to the periodic table, isotopes and ions. Some students enjoy it. They quickly spot trends […]]]>

Like many schools in England, Wales and Northern Ireland, we run a three-year course for the science GCSE, but this is a difficult stage for many undergraduates. At the start of the course, students should master atomic structure, relating it to the periodic table, isotopes and ions. Some students enjoy it. They quickly spot trends and patterns and show rapid development. For others, it’s a real struggle. This can have a huge impact on further learning due to time constraints in course delivery. And students who are capable of higher level chemistry soon find themselves on the foundation level path.

Our usual strategy for improving the understanding of these students is to perform low-stakes tests and guided exercises. However, some students simply do not show improvement. They begin to develop an “I can’t do chemistry” attitude, which can make the next two and a half years a struggle for them and their teachers. I wanted to see if we could improve their understanding and recognition of ions, and remove rating anxiety triggers through gameplay.

Could students show the same metacognitive approaches in learning about ions and ionic bonds?

In education, terms often evolve and mutate. Game-based learning is not the same as gamification. The latter brings gameplay strategies into the lessons, for example through the use of a game-based learning platform such as Kahoot! Typically, these strategies are there to enhance engagement, while game-based learning seeks to enhance conceptual learning by playing games.

When you pick up a deck of playing cards, you instantly know what to expect and start planning your strategies to win the game at hand. As the cards are played, you monitor your progress, adapt your strategy, and perhaps take a risk. These metacognitive processes are key to your success. Could students show the same metacognitive approaches in learning about ions and ionic bonds?

How to play

I designed a game of anions and cations that students would encounter during the GCSE course. Together with other teachers at my school, we tested the game critically, thinking about what students needed to develop more fluency with the tricky concept of ions. We have distilled this to include electron configurations, dot and cross diagrams, covalent line diagrams and symbolic representations, e.g. Mg2+. The idea was to provide many different representations of the same species to allow students to correctly identify ions and develop a deeper understanding of the meaning of each representation.

Upload your own deck for free at Origami Organelles. I would recommend a platform for four students.

We then thought about which games would be commonly known and simple. Students wouldn’t have to invest as much working memory into the rules with easy, well-known games, freeing up space to think about the cards and their strategies.

In the end, we decided:

  • snap – to encourage recognition of different representations of the same species.
  • gin – to develop proficiency in making ionic compounds with a balanced charge.
  • naming gin – to improve student naming of compounds.
  • eliminate gin – to develop metacognitive strategy and processes as “played” compounds cannot be played by another student.

Each of these games is quick to play. This was a key result as we wanted something that could be used at the start or end of a lesson for 10-15 minutes to help us manage our time effectively.

Students were developing a mastery of language and patterns that are integral to chemistry

After the game’s initial trial, we could see how the ion distribution needed to be developed to allow for challenging gameplay. For example, when playing snap, there was still a low probability of species matching, but matching electron configuration was a breeze. However, the latter required much more thought from the players. It would have been simple to focus only on the ions formed from groups I, II, III, VI and VII, but that would have overlooked a key aspect of the formation of ionic compounds that students encounter at GCSE – acids. This raised another question, how should we represent, for example, a sulfate ion in such a way as to facilitate understanding. We have simplified the charts for transition metals and larger species where the octet rule is not applicable.

everyone wins

It was amazing to see students completely immersed in each of the games, really excited to play. The intervention had a positive impact on students pushing for the higher level paper, with a great improvement in their structure and bond ratings compared to previous cohorts, as well as a more positive attitude towards the chemistry. By playing these games regularly, they developed a command of the language and patterns that are an integral part of chemistry and the start of the GCSE course, which helped them to engage more with theory in later lessons. Another useful thing about the game is that we were able to use the maps under the viewer to do ion recovery exercises.

Undertaking this action research project had a huge impact on my students and me. The time investment to solidify students’ understanding of ions and compounds was well worth it. Some of the results draw parallels with the master’s program in mathematics, which describes that every student can learn mathematics if given enough time. It could be that every student can learn chemistry if they also have enough time, with mastery of certain concepts being the key to further progress.

Thanks to the Chemical Education Research Group (CERG) of the RSC for its support of the project via a teacher-researcher grant.

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Heat’s Las Vegas summer schedule features a familiar playoff feel – Orange County Register https://panamgames.org/heats-las-vegas-summer-schedule-features-a-familiar-playoff-feel-orange-county-register/ Mon, 20 Jun 2022 19:04:16 +0000 https://panamgames.org/heats-las-vegas-summer-schedule-features-a-familiar-playoff-feel-orange-county-register/ The Miami Heat never made it west when it comes to the 2022 NBA playoffs, but now have a robust western swing when it comes to the summer league. While the NBA released the Las Vegas Summer League schedule on Monday, the Heat have final dates and times for six of their eight Summer League […]]]>

The Miami Heat never made it west when it comes to the 2022 NBA playoffs, but now have a robust western swing when it comes to the summer league.

While the NBA released the Las Vegas Summer League schedule on Monday, the Heat have final dates and times for six of their eight Summer League games.

The Heat will open their summer game in San Francisco at Warriors’ Chase Center on July 2, with a game at 5 p.m. ET against a similar group of Lakers rookies, free agents and prospects. from Los Angeles.

The Heat next play July 3 at 5 p.m. ET at Chase Center against the Sacramento Kings summer league roster.

Additionally, the Heat’s summer roster will also play a closed scrimmage on July 5 at Chase Center to wrap up that part of their summer schedule.

Broadcast plans for these games at the California Classic have yet to be finalized.

From there, the Heat will travel to Las Vegas, where all 30 teams will be represented at the NBA Summer League on the campus of the University of Nevada in Las Vegas.

The NBA released the schedule for the Heat’s first four games there:

July 9: vs. Boston Celtics, 5:30 p.m. EST, NBA TV;

July 12: vs. Atlanta Hawks, 7 p.m. EST, NBA TV;

July 13: vs. Philadelphia 76ers, 9 p.m. ET, ESPNU;

July 15: vs. Toronto Raptors, 10 p.m. EST, NBA TV.

The Heat will then play an additional game in Las Vegas on July 16 or 17, with the opponent and time to be determined by the results of their first four games there.

In all, there will be 75 games in Las Vegas over an 11-day period.

The Heat’s first three opponents in Las Vegas are the teams they faced in the just-concluded NBA playoffs, beating Atlanta 4-1 in the first round, Philadelphia 4-2 in the second, before losing 4-3 against Boston in the Eastern Conference. finals.

Among those expected to make the Heat’s summer league roster are two-way players Mychal Mulder and Javonte Smart, midseason addition Haywood Highsmith, possibly their No. 27 pick in the NBA draft. from Thursday, others added during or after the draft, as well as young prospects.

Among those on the Heat’s summer roster last season were Smart, Max Strus and Omer Yurtseven, with the latter two turning their breakout summer performances into contributing roles last season.

Erik Spoelstra’s assistant, Malik Allen, will coach the Heat’s summer roster. He also coached the team last year.

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Speed ​​Strats video showcases new game modes and features https://panamgames.org/speed-strats-video-showcases-new-game-modes-and-features/ Thu, 16 Jun 2022 23:56:17 +0000 https://panamgames.org/speed-strats-video-showcases-new-game-modes-and-features/ New Here’s a new video with a closer look at everything in blue blur’s latest collection of remasters, Sonic Origins. Published on June 16, 2022 Justin Mercier House ” New ” Sonic Origins: Speed ​​Strats video features new game modes and features Earlier today, Sega unveiled the first edition of Speed ​​Strats: A Sonic Origins […]]]>

New

Here’s a new video with a closer look at everything in blue blur’s latest collection of remasters, Sonic Origins.

Earlier today, Sega unveiled the first edition of Speed ​​Strats: A Sonic Origins video series that takes a closer look at the remastered game releasing later this month. The overview focuses on the different modes and additional features available for each title and can be viewed below.

Each platform game will be playable in Classic and Anniversary mode. Both options include fully remastered visuals, but Classic presents them in the original 4:3 aspect ratio while Anniversary Mode offers full widescreen support. Gameplay-wise, Classic features the traditional difficulty with limited lifespans and playthroughs, while Anniversary lets you play each title with unlimited replays. The collection will also feature a Story mode that will allow you to play through all four games as one continuous adventure, with newly created animated cutscenes for each of them.

All-new game modes include Boss Rush and Mission mode for every entry. The former lets you take on each of the game’s bosses without having to progress through the levels leading up to them, and the latter sees players overcome specific challenges to earn that coveted S Rank. Each game also has a mirror mode, which allows you to play them upside down.

Finally, the video revealed a new currency included in Sonic Origins in the form of coins. Coins are hidden in each game’s Anniversary Mode and can also be earned through Mission Mode. Coins can be spent to unlock content in the in-game museum, such as music, concept art, or videos, and can even be used to retry challenging special stages in games.

https://www.youtube.com/watch?v=G75NDuOurRN8

Sonic Origins will be released on June 23 and will feature updated versions of Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994). If you can’t get enough of the blue blur, you can check out new Sonic Frontiers screenshots or take a peek at Big the Cat’s upcoming appearance in Netflix’s Sonic Prime.

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GBC Management interview with Paul Echt, CFO of Media and Games Invest SE (news with additional features) https://panamgames.org/gbc-management-interview-with-paul-echt-cfo-of-media-and-games-invest-se-news-with-additional-features/ Wed, 15 Jun 2022 12:40:00 +0000 https://panamgames.org/gbc-management-interview-with-paul-echt-cfo-of-media-and-games-invest-se-news-with-additional-features/ AUGSBURG, Germany–(BUSINESS WIRE)–06/14/2022 Management interview with Media and Games Invest SE “We expect to continue to grow in 2022 and to benefit from market developments in the media sector. Thanks to the additional liquidity from the recent bond issue, we are also fully equipped with capital to take advantage of the current market in the […]]]>

AUGSBURG, Germany–(BUSINESS WIRE)–06/14/2022 Management interview with Media and Games Invest SE

“We expect to continue to grow in 2022 and to benefit from market developments in the media sector. Thanks to the additional liquidity from the recent bond issue, we are also fully equipped with capital to take advantage of the current market in the area of ​​media. Mergers and Acquisitions.”

Media and Games Invest SE (MG) is an adware platform (ad technology platform) with lots of first party data from its own game content. The regional concentration of the Group’s business activities is North America and Europe. The company combines organic growth with synergistic value-creating acquisitions, resulting in an average growth rate of 77.0% (CAGR between 2018 and 2021).

At the end of last week, the technology company announced the successful placement of a new senior secured bond of 175 million euros at 98.0% of par with a floating rate coupon EURIBOR+6.25% and, in parallel , the repurchase of a senior covered bond of 115 million euros. .

In this context, we took the opportunity to interview Paul Echt, CFO of the MGI group, on the latest fundraising, the business model and the company’s prospects.

GBC AG: Mr. Echt, MGI was able to place a new bond despite the current tight market environment – ​​especially for growth and technology companies like you. What were the reasons for this move?

Paul Echt: We have no specific capital requirements because we have both strong free cash flow and sufficient cash of over €100 million. Nonetheless, the motivation was to raise additional funds now so that we could realize more M&A opportunities in the coming quarters, especially as purchase prices fell sharply due to the market environment. and – in the event of an economic downturn – are expected to fall further. In this sense, we act with foresight and from a position of strength.

For our M&A strategy, this means that we are now positioned for the coming months to be able to easily make small to medium initial payments with the cash we have. Seller loans and earn-outs (where part of the purchase price is paid at a later date based on performance) only become payable in cash or stock downstream. This means we can use existing cash to make acquisitions, using a modest level of cash at the time, while reducing short-term liquidity risk and spreading the risk of stock dilution to shareholders.

We also believe that with a strong cash position, it is always easier to discuss potential high-value M&A deals, as sellers want to know, at least in theory, whether buyers will be able to pay the purchase price, even if part of it is deferred, which is becoming increasingly relevant for sellers, especially in the current market environment.

This strategy, along with our M&A track record, is attracting strong investor interest, which is why the placement was such a success and why we decided to increase the volume of €125 million originally planned. to 175 million euros.

GBC AG: Mr. Echt, what is your overall conclusion for this transaction, especially in light of the fact that the interest coupon is 0.5% higher than that of the existing bond?

Paul Echt: The fact that the interest coupon is higher than on our existing bond, which we originally placed 98% below par with a coupon of 5.75%, reflects the changed market environment and the new reality in which we find ourselves, in which money costs more. We have to adapt to this mentally and strategically, because inflation and rising interest rates will not go away so quickly. In this context, we value the investment in the current market environment at a coupon of 6.25% per annum at 98% below par, or 0.5% per annum more than in the original bond, as a solid result.

Note that we used approximately €115 million of the €175 million to refinance parts of our existing bond, with many investors switching from our “old” bond to the new bond, with a longer maturity, thus realizing greater diversification of the maturities of our bonds, thus reducing the risk of refinancing. We have thus reduced the amount to be refinanced at the end of 2024 from 350 million euros to 235 million euros. We also did this in the context of the impossibility of predicting the evolution of the financial markets and the duration of a possible crisis. The €235 million can now be covered by our own cash flow and cash resources and reduces the overall risk profile of the business, which is positive for all our investors.

GBC AG: MGI has grown from a simple game company to an adware company with its own games. Could you explain again what exactly the current business model looks like and where the investments will be concentrated in the coming years?

Paul Echt: Over the past few years, MGI has become a rapidly growing advertising software platform that helps its clients acquire new users and monetize their advertising space. With our over 450 software customers currently, 93% of our revenue is primarily focused on the so-called “supply side”. This primarily includes mobile game companies such as King or Zynga, who use our software to monetize their in-game ad space. In addition, with our extensive games portfolio, which also includes the recent acquisition of mobile game developer “AxesInMotion”, we have a very large number of our own advertising spaces as well as high-quality user data. This makes us very interesting for advertisers. In this context, we now want to invest more in the so-called “demand side”, which currently represents only 7% of the Group’s turnover. This means we want to build more direct relationships with advertisers and agencies that place ads through our own campaign management tool (a demand-side platform). This in turn would mean that we would be less dependent on third-party demand-side platforms such as Trade Desk that bid on our supply from our own ad spaces and other companies such as Zynga or King, so that we could increase again our margin considerably as we represent an even larger part of the value chain. To achieve this, we hired significantly more sales staff in the first quarter, particularly in the United States. The goal is to build even more direct customer relationships with major advertisers in the United States. At the same time, we also want to invest more in demand-side platforms in order to buy direct customer contracts with large advertisers through mergers and acquisitions, where we can then achieve very strong synergies with our existing supply side. Of course, the recent bond issue will also help us finance this strategy.

GBC AG: Given the uncertainties regarding an ongoing Corona pandemic, the expansion of the war in Ukraine and a further intensification of inflation, there is a risk of a significant cooling of the global economy or even recessionary developments. How stable or resilient do you consider your industry and business model to be in a recession?

Paul Echt: If you look at all the indicators, from our point of view there is a risk of recession. If so, advertisers’ media budgets are likely to be affected as well, as companies can make relatively quick and flexible cuts in this area. This was seen, for example, in the second quarter of 2020, when Covid had a significant impact on the advertising budgets of certain companies in particularly affected sectors.

While a recession could have a negative impact on advertising budgets, one would expect the gaming industry to once again prove very resilient and profit from it. This could be seen not only during Corona, but also in other financial crises such as 2008. The reason for this is simple; when people have more free time and, at the same time, less money at their disposal, they seek relatively inexpensive leisure, and most games are generally much cheaper than an evening at a restaurant, theater or a concert.

Given that in addition to our revenue from our own games, approximately 70% of our adware revenue comes from digital gaming and entertainment customers, we have, in our view, a relatively resilient business model compared to to other companies in the advertising industry that are less focused on games and entertainment and do not have their own games business. Additionally, we expect the trend of spending advertising budgets on programmatic advertising – at the expense of more traditional forms of advertising – to further accelerate.

However, it is not yet possible to realistically assess the effect that a prolonged recession will have on our media activities. It is possible that this activity will grow a little less strongly, but we will seek to compensate for this through investments, particularly in the field of data.

GBC AG: Recently, the MGI Group again recorded a strong first quarter for the current financial year 2022. What can investors expect from your company in the current fiscal year? What advice did you give yourself?

Paul Echt: We plan to continue our growth in 2022 and to benefit from market developments in the media sector – moving away from identifiers and cookies. Even in the perspective of a possible recession, we did not revise our growth objectives downwards in our quarterly report but remain positive on the rest of the year for the reasons already mentioned. We want to increase turnover by 17 to 25% between 295 and 315 million euros and increase EBITDA by 17 to 31% between 83 and 93 million euros. We were able to exceed the revenue target in the first quarter of 2022. Revenue growth was 27% and adjusted EBITDA improved by 30%, thanks to organic growth. We also acquired the highly profitable AxesInMotion in April. Other M&A transactions are not included in our full-year outlook.

GBC: Thank you very much for the interview.

Additional Features:

File: Management interview

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Teenage Mutant Ninja Turtles Shredder’s Revenge releases June 16 and features 6-player multiplayer | 2022 Summer Game Party https://panamgames.org/teenage-mutant-ninja-turtles-shredders-revenge-releases-june-16-and-features-6-player-multiplayer-2022-summer-game-party/ Mon, 13 Jun 2022 10:04:56 +0000 https://panamgames.org/teenage-mutant-ninja-turtles-shredders-revenge-releases-june-16-and-features-6-player-multiplayer-2022-summer-game-party/ Teenage Mutant Ninja Turtles: Shredder’s Revenge will be released on June 16. Announced during Geoff Keighley’s Summer Game Fest 2022 showcase, a new trailer (below) also revealed the inclusion of Casey Jones as an additional playable character and the chaotic-looking six-player multiplayer mode. . Inspired by classic TMNT beat ’em ups from the late ’80s […]]]>

Teenage Mutant Ninja Turtles: Shredder’s Revenge will be released on June 16. Announced during Geoff Keighley’s Summer Game Fest 2022 showcase, a new trailer (below) also revealed the inclusion of Casey Jones as an additional playable character and the chaotic-looking six-player multiplayer mode. .

Inspired by classic TMNT beat ’em ups from the late ’80s and early ’90s, the collaboration between developers Dotemu and Tribute Games seeks to replicate all the Saturday morning cartoon fun of these age-old Turtles titles with a bit of modern style.

Wearing his classic hockey mask and carrying a bag full of weapons, Casey Jones looks to inflict damage in a variety of ways. He joins the Four Turtles, Channel 6 News’ top April O’Neil and the Turtles’ sensei Master Splinter as they take down a rainbow of Foot Clan members while chasing down some of the heroes from the Rogues Gallery. from Half Shell.

The game’s six-player multiplayer feels naturally anarchic and while it appears to be working fine in the trailer, it’ll be interesting to see how the game handles those busy battles when it releases. Multiplayer can be played locally, online, or a bit of both.

Teenage Mutant Ninja Turtles: Shredder’s Revenge will be released on PlayStation, Xbox, Nintendo Switch and PC on June 16. Those who pre-order digitally before release will receive a 10% discount. The game will also launch on Xbox Game Pass.

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Let us know in the comments if you enjoyed this podcast, and if there are any topics you’d like to hear from us in future episodes!

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The Epic Games Store Mega Sale is ending soon; Best deals on Far Cry 6, GTA 5, more https://panamgames.org/the-epic-games-store-mega-sale-is-ending-soon-best-deals-on-far-cry-6-gta-5-more/ Sat, 11 Jun 2022 10:44:51 +0000 https://panamgames.org/the-epic-games-store-mega-sale-is-ending-soon-best-deals-on-far-cry-6-gta-5-more/ | Posted: Saturday June 11th 2022, 04:14 PM [IST] Last month, the Epic Games Store launched a sale on popular games. The Epic Games Store Mega Sale 2022 brought discounts on various popular game titles such as Far Cry 6, GTA 5, and more. The sale runs until June 16, so it will end in […]]]>

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Last month, the Epic Games Store launched a sale on popular games. The Epic Games Store Mega Sale 2022 brought discounts on various popular game titles such as Far Cry 6, GTA 5, and more. The sale runs until June 16, so it will end in just six days. So this is the last time you will enjoy discounts on popular games.

The Epic Games Store Mega Sale is ending soon;  Best deals on popular games

Epic Games Store Mega Sale Discounts on the best game titles

Epic Games Store is offering discounts on several popular game titles such as GTA 5, Far Cry 6, Red Dead Redemption and more during the sale. So, the list below is some of the best game discount offers in the store.

  • Cyberpunk 2077: Price – Rs. 1,499 (50% off)
  • Kena: Bridge of Spirits: Price – Rs. 610 (35% off)
  • Death Stranding Director’s Cut: Price – Rs. 2,079 (20% off)
  • Assasin’s Creed Valhalla: Price – Rs. 1,199 (60% off)
  • Horizon Zero Dawn: Price – Rs. 1,649 (50% off)
  • Grand Theft Auto V: Premium Edition: Price – Rs. 1,160 (50% off)
  • Tiny Tina’s Wonderland: Price – Rs. 2,639 (20% off)
  • Ghostwire Tokyo: Price – Rs. 1,649 (34% discount)
  • Far Cry 6: Price – Rs. 1,499 (50% off)
  • Final Fantasy VII Remake: Price – Rs. 3,407 (29% discount)
  • Dying Light 2 Stay Human: Price – Rs. 2,699 (10% off)
  • Red Dead Redemption 2: Price – Rs. 1,599 (50% off)
  • The Silent Age: Price – Rs. 47 (80% off)
  • Nightlights: Price – Rs. 59 (50% discount)
  • Spirit Of The North: Price – Rs. 234 (50% off)
  • XCOM 2: Price – Rs. 299 (90% discount)
  • Insurmountable: Price – Rs. 299 (50% discount)
  • Hitman 3: Price – Rs. 944 (50% off)
  • Disco Elysium: Price – Rs. 312 (65% off)
  • Riders Republic: Price – Rs. 1,499 (50% off)
  • Iratus: Lord of the Dead: Price – Rs. 129 (80% off)
The Epic Games Store Mega Sale is ending soon;  Best deals on popular games

Epic Games Store is offering discounts on over 1,600 game titles during its mega sale of the year. There is a discount of up to 75% on these games. As we mentioned above, since the sale ends on June 16, now is the best time for consumers to get discounts on their favorite gaming titles.

The Epic Games Store Mega Sale is ending soon;  Best deals on popular games

Maneater is free on the Epic Games Store until next week

In addition to the aforementioned offers, the Epic Games Store is offering the Maneater game for free until June 16. The regular price for the base game is Rs. 1,117, but it can be grabbed for free until next week. The company will announce its next free game in the coming week, so stay tuned for regular updates.

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Article first published: Saturday, June 11, 2022, 4:14 p.m. [IST]

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We talk to Zach Aguilar, voice of Tanjiro in the Demon Slayer game, out on Switch this week https://panamgames.org/we-talk-to-zach-aguilar-voice-of-tanjiro-in-the-demon-slayer-game-out-on-switch-this-week/ Thu, 09 Jun 2022 13:00:00 +0000 https://panamgames.org/we-talk-to-zach-aguilar-voice-of-tanjiro-in-the-demon-slayer-game-out-on-switch-this-week/ Image: SEGA It’s an exciting week for anime fans on the Nintendo Switch with the release of Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles. If you’re familiar with the series, the video game lets you relive the anime’s story all the way up to the Mugen Train arc, as the series’ main protagonist and […]]]>
Image: SEGA

It’s an exciting week for anime fans on the Nintendo Switch with the release of Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.

If you’re familiar with the series, the video game lets you relive the anime’s story all the way up to the Mugen Train arc, as the series’ main protagonist and demon slayer, Tanjiro Kamado.

Ahead of the game’s release, Nintendo Life had the chance to have a little chat with the one and only Zach Aguilar who provided the English voice work for Tanjiro in the game and the anime series – including the movie. Zach has a massive catalog of anime and video game credits; Nintendo gamers may be most familiar with his voice work in games such as Fire Emblem: Three Houses (Byleth), Persona 5 Strikers (Ango Natsume), and 13 Sentinels (Keitaro Miura).

So, without further ado, read on for a little more behind-the-scenes insight into video game making from this talented VA’s perspective, and also find out Zach’s own thoughts on Nintendo games in general…


Nintendo Life: When working on Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles, how did you approach recording the story, adventure and combat elements? For example, did you spend several hours performing grunts and battle cries, then separately recording cutscenes and story dialogue?

ZACH AGUILAR
Image: Zach Aguilar

Zach Aguilar: It all depends on what the studio wants to work on for that recording day. We get our instructions that day, and we tackle them head-on! The involvement of the whole team in the session (including the director, the sound engineer, etc.) is important for the fluidity of the work.

There are many character arcs in the game for the main cast – how did you prepare as the respective character for these pivotal scenes? Do you do anything to get into character?

Having gone through these scenes before in the anime helped a lot. I had more of an idea of ​​what to expect, as well as which acting choices I wanted to try differently, so the scenes were refreshing. I’ve been voicing Tanjiro for so long that I can picture my past experiences in my head and get into the mood pretty quickly.

Which character would you play in the VS mode of Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles? Would you choose your own character, what other fighter would you team up with?

I would choose Tanjiro! It’s just haha. And I would love to team up with Inosuke, because he’s a great and funny character. Inosuke’s VA, Bryce Papenbrook, is also a good friend of mine!

Demon Slayer Kimetsu No Yaiba The Hinokami Chronicles
Image: SEGA

What’s it like working as a VA on a game based on such a beloved series? Does it make your job easier or harder to meet fan expectations?

Because it’s such a beloved series, I was faced with both pressure and joy. There are a lot of fans who expect a lot from our performances, so of course I try my best to deliver a performance that people will enjoy.

What helps me the most is knowing that there are fans who meet me and tell me that they liked my work. I think having the thought in my head that at least one person likes what I did makes it easier to get through the tougher parts.

When you voice a character like Tanjiro, do you move your body to match what’s happening on screen? Does moving around help you convey the character’s emotions when you express them?

The booths we record in don’t have a ton of space, especially when I’m recording in my own booth at home, so there’s not too much opportunity for big moves. But I use my hands a lot when I speak so I can slice the air with my hand during a line where I want more emphasis haha. It helps me stick to the timing I need for the scene!

We are very curious to know something – since we are a Nintendo site and the cast have had various Nintendo credits – what is your favorite Nintendo game or series?

i am a big pokemy fan, it’s a big part of my childhood. I grew up watching the show and playing emerald, I’ve tried to play every game since! I also have a new fondness for Fire Emblem, having had the honor of voicing Byleth in Fire Emblem: Three Houses. I haven’t had a chance to play any of the other games, but hope to check out past FE games at some point.

Demon Slayer Kimetsu No Yaiba Change Announcement The Hinokami Chronicles (13)
Image: SEGA

Finally, what is your most played game on Nintendo Switch?

Off the top of my head, I think it’s Pokémon Sword! Other than that, my second most played game would have to be Animal Crossing: New Horizons…because fishing is fun.


Thanks to Zach Aguilar for taking the time to answer our questions. And keep an eye out for more of Tanjiro’s demon slaying adventures in the future.

Demon Slayer is coming to Nintendo Switch on June 10. Will you check it out? We’re currently working on a review, but let us know below if you’re excited about this one.

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