68% of Americans regularly play video games, including baby boomers

A survey recently published by CenturyLinkQuote.com studied the gambling habits of Americans aged 16-54 and older and produced some interesting results, particularly on the population that used to tell their children to “turn off video games and going out”.

One of the most anticipated findings showed that 68% of Americans regularly play video games – a figure that skyrocketed in the first and second years of the pandemic. In 2021, the weekly time Americans spend playing games with others fell from 6.6 hours in 2020 to 7.5 hours, according to Statista.

Boomers were split 50-50 between playing regularly or just “sometimes” and most often only spent one to three hours playing a week. But they don’t bother with HDMI cords or charge controllers – 53% said they preferred mobile gaming.

In fact, the survey found that most Americans who game do so on their mobile devices rather than a console due to the convenience of having a console in their pocket. Call of Duty: Mobile was the most popular game, followed by Roblox and Minecraft in second place.

Gen Z had the highest percentage of regular gamers at 73%.

The study was conducted through a survey of 1,000 Americans then divided by their generations: Gen Z (16-24 years old), millennials (25-44 years old), Generation X (45-54 years old) and baby boomers (54 years old and over).

Some other interesting facts from the survey:

  • Only 4% of Americans regularly participate in gaming marathons that last 13 hours or more. The largest proportion of Americans (46%) spend no more than one to three hours of gaming in a row, a consistent trend among respondents of all ages.
  • Gen Z and Millennials are the generations most likely to play to win, constantly trying to break records and win.
  • 37% of Gen Xers like to compete, but that’s not the main reason they play.
  • 42% of baby boomers play non-competitive games and like to go at their own pace.
  • Gen Z is the only generation that spends more time playing first-person shooters than other genders (29%).

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