10 Worst Gaming Industry Trends, Ranked

No one can predict the future. What’s popular today won’t always be, and companies are always scrambling to capitalize on or create the latest trend. Sometimes these changes can shape the industry, like the rise of 3D gaming in the 32-bit era or the advent of online multiplayer. Other times, such trends represent a dead end, often stalling studios in the process.

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Many developers and publishers couldn’t see where the gaming industry was going, and this lack of foresight left them in the dust. While trend hunting isn’t something new in the industry, these examples have and/or are holding the medium back.

ten FMV was not the future of the game

Night Trap character making a funny face

Back in the days of CD technology, developers were trying to see what the future of media would look like. Many publishers have hedged their bets on horrible interactive movies like Night Trap which lacked any real gameplay or player agency.

There were actually some good games that used Full Motion video, like the tex murphy titles and the second Gabriel Chevalier Entrance. However, too many of them were desperately trying to ape a completely different medium, as if the creators were embarrassed to be in the video game industry. In the end, FMV turned out not to be the future of gaming.

9 Forced hardware gadgets can ruin a good game

It should be noted that not all hardware gadgets are inherently bad. There have been Wii and DS titles that have used the unique characteristics of their respective hardware to create compelling gameplay, but it’s hard to deny that many third-party efforts fail due to a lack of understanding or passion towards the system.

Even in great entries like super mario galaxy, the motion controls could still be completely jettisoned, and the game wouldn’t really suffer. Xbox’s Kinect was terrible at this, forcing it even into genres that didn’t have to incorporate motion controls, such as Fable: The Journey.

8 Licensed Money Seizures Nearly Destroyed Western Gaming Market

superman 64 has reverse flight controls

Publishers have managed to fool unsuspecting consumers for the longest time by slapping a familiar property onto a poorly made headline. The amount of terrible games based on movies, comics, TV shows, and books has become overwhelming, with some even ranking among the worst titles of all time.

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HEY for the Atari 2600 was such a bad game that it was partly blamed for causing the western video game crash of 1983, while Superman for the Nintendo 64 is known to be one of the lowest rated games of all time. Eventually, gamers caught on and publishers learned the hard way that they couldn’t just sell guts with a big name on the cover.

seven Escort missions task players with protecting a completely dumb NPC

tourniquet escort

Keeping a character that can’t stand on their own isn’t fun, especially when that character’s AI is completely dumb. Far too many games force players to protect someone who will foolishly walk into enemies and dangers. Many controllers were derisively thrown on gamers’ TV screens during the infamous escort mission of golden eye for the N64.

Resident Evil 4 may be the only game to have escorted NPCs properly by making Ashley smart enough to move out of the way when Leon fires and able to follow basic instructions.

6 Mandatory stealth streaks instantly stagger players once spotted

Spider-Man PS4 Stealth

Although there are many great sneaking-based games, such as Solid metal gear and Thief II Metal Age, games that forcefully integrate stealth sections into an entirely different genre rarely, if ever, succeed. The worst cases are those that cause players to fail instantly once spotted.

This is particularly glaring in Insomniac’s Spider Man, where the elation of the web is brought to a halt for a long and tedious mission where players must control an unpowered schmuck who gets a nasty case of lead poisoning if random henchmen turn their heads slightly.

5 The turret sections are just an attempt to complete the runtime

Sly Cooper Turret

Turret sections are boring. They are nothing more than a completely transparent attempt to complicate the game and justify that $60 price tag. There’s nothing fun about staying in one place and being tasked with taking down enemies that the player can’t even escape.

It’s one thing when they show up in first-person shooters where it’s kind of justified, but it’s another when they rear their heads in genres they don’t even belong to, like platforms such as Sly Cooper Where Jack and Daxter. Fortunately, they have become scarce in recent years.

4 Quick events have become intrusive and annoying

Quick Time events hark back to the glory days of arcades with titles like dragon’s lair and ace of space. While the novelty of “playing” an interactive movie gained a substantial number of quarters, these titles lacked the level of interactivity and catharsis of a real video game.

Eventually, these QTEs would appear in games like Shen Mue and Resident Evil 4, where they worked as a small part of a cutscene. Action-oriented titles like God of the war would later make QTEs more intrusive and annoying by forcing players to do them to perform finishing moves or even open chests.

3 Microtransactions incentivize players to spend real money in a virtual world

Cropped Dungeon Keeper Mobile

It might not be too bad when real money can be used to buy things that simply add to the experience, like cosmetics or additional content, but it’s another when microtransactions become needed to progress or even enjoy the game.

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The worst offenders have to be paid games such as The Simpsons typed Where mobile version of Keeper of the Dungeon, where it is impossible to win if the players do not want to part with the money. Really, it’s hard to believe that a system like this can get any worse.

2 Loot boxes are proof it’s getting worse

Loot boxes

At least with other microtransactions, players are guaranteed to get what they want once the money changes hands. Loot boxes are a whole different story. Their random nature ensures that there is no guarantee that players will get what they want.

They have even been criticized by politicians and psychologists who accuse them of preying on those who are easily susceptible to addiction and promoting gambling in games aimed at children. It was only recently that the ESRB decided to put warning labels on games that feature loot boxes. It’s hard to imagine how it could get any worse than that.

1 NFTs show how much worse it could get

NFT Ubisoft

NFTs have been criticized by gamers for being obvious pyramid schemes that consume far too much energy, causing irreparable damage to the environment, screwing up original artists, their tasteless treatment of deceased celebrities, and too many reasons to give back. justice in this list. It’s no surprise that companies such as Ubisoft and Square-Enix have been heavily criticized for adopting them in their games.

Square President Yosuke Matsuda managed to say the quiet part out loud when he acknowledged that NFTs were unpopular with those who “play for fun”, but he still insisted that they were going to be part of the future of the company.

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