10 Most Successful Video Game Kickstarters

In 2009, the crowdfunding platform Kickstarter went online with the specific objective of bringing creative projects to life. Although many creative endeavors have been made through Kickstarter, few have been as successful as video games. Since the early 2010s, developers have been turning to Kickstarter to fund projects that the average publisher won’t fund.

RELATED: 15 Pokemon With The Fewest Type Weaknesses

Not all games have been successfully funded. But when it comes to players getting second chances with beloved franchises, they can be surprisingly passionate. Franchises and genres once thought dead in the modern era have made a comeback thanks to Kickstarter and fans willing to try their luck on these projects.

ten Wasteland 2 revived the series that helped create Fallout ($2.9 million)

the original Wasteland was released in 1988 and was a groundbreaking cRPG that would ultimately inspire the legendary To fall series. After several decades out of the spotlight, inXile Entertainment launched a Kickstarter to develop a sequel for the game in 2012.

Launched with a goal of $900,000, the developers achieved their goal with the help of over 61,000 backers, eventually reaching $2.9 million. The game was released to critical and commercial acclaim in 2014, scoring an 80 on Metacritic. The release was successful enough for them to create a sequel, desert 3launched in 2020.

9 Yooka-Laylee brought back The Funny Animal Platformer ($2,960,000)

In the late 90s, 3D platforming became mainstream, with games like Rare’s Banjo-Kazooie become a great success. And in 2012, a collection of rare developers decided to create a tracking game with Yooka-Laylee. With a goal of £175,000, Playtonic Games set out to create their first game. The game attracted 73,000 supporters and achieved a goal of just over two million pounds.

They cleared so many stretch goals that the game got an orchestral score and DLC. Although the game was not well reviewed, it still sold over a million copies. A follow-up title was released in 2019, Yooka-Laylee and the Impossible Lair.

8 Ashes of Creation showed even MMOs could be successful ($3.2 million)

After many years of Kickstarter success, even MMO developers wanted to get in on the act. Intrepid Studios has launched its high-fantasy MMO, Ashes of Creation, in 2017. The team originally had a goal of $750,000, but nearly 20,000 backers took it to $3.2 million.

RELATED: 10 Pokemon That Should Have Paldean Forms In Scarlet And Purple

Other games didn’t go twice as far with twice as many backers, so people were clearly hungry for a new MMO experience. The stretch goals gave players new races, special mounts, and a detailed economy system, among other things. The game is still being worked on, as MMOs can take a while.

seven Broken Age brought back a double fine ($3.3 million)

Back in 2012, Tim Schafer and developers Double Fine Productions came to Kickstarter to announce their next major project. They planned to ask for $400,000 to help them develop the game and make a documentary about it. Fans were eager to see their next game, however; 87,000 backers invested $3.3 million, making it the most funded game on Kickstarter at the time.

Break their initial objective, Dual Fine Adventures become the beautiful broken age. However broken age was split into two parts, the first game worked so well that they were quickly able to create a second part to complete it.

6 Mighty No. 9 attempted to revive Mega Man Games ($3.8 million)

In late 2013, Mega Man artist Keiji Inafune decided to launch a spiritual successor to Capcom’s long-running franchise. He presented his new game, Mighty No. 9, and set a goal of $900,000 which he achieved in just two days. By the end of the Kickstarter, Comcept had raised $3.8 million from over 67,000 backers.

RELATED: 10 Most Stylish Costumes In The Elder Scrolls, Ranked

Additional stretch goals have taken the game to other platforms, added more characters, and more. Unfortunately, when the game was released, fans found a cheap copy of mega man rather than a true successor. The game was released to lukewarm reception on Metacritic, averaging 52.

5 Pillars of Eternity gave Obsidian a chance to create its own project ($3.98 million)

Legendary developers Obsidian Entertainment turned to Kickstarter for a new cRPG in 2012. Their goal was to create an entirely new universe in the vein of Baldur’s Gate Where Planescape. their creation, pillars of eternitywas crowdfunded in no time and achieved nearly $4 million in crowdfunding from nearly 74,000 backers.

The game broke all the stretch goals, forcing them to dream up new ones, like adding an extra city to the game. In the end, the game was a smash hit, earning an 89 on Metacritic and selling well enough to justify a suite, Pillars of Eternity II: Deadfire. Even Obsidian’s upcoming first-person fantasy RPG, Declaredwill be defined in the pillars of eternity universe.

4 Torment: Tides of Numenera is the spiritual successor to Planescape: Torment ($4.188 million)

In 2013, inXile Entertainment launched the Kickstarter for a spiritual successor to Planescape: Torment. The new game Torment: Tides of Numenerawould take place in the Ninth World, the setting of the tabletop game Numbering. Although the game launched with a goal of $900,000, the goal was met within the first few hours of the announcement.

Subsequently, the game has grossed nearly $4.2 million thanks to over 74,000 backers. The game’s expanded objectives added companion depth, a whole new town, and a much longer story. Unfortunately, despite being well received with a Metacritic score of 81, the game was considered a sales disappointment.

3 Eiyuden Chronicle: Hundred Heroes is the successor to Konami’s classic Suikoden series ($4.5 million)

The creator of the Suikoden series, Yoshitaka Murayama, took to Kickstarter in 2020 to announce that he was creating a spiritual successor to the long-dead franchise. The new game Chronicle of Eiyuden: One Hundred Heroesseeks to emulate the 2D style of the first Suikoden games instead of going back to 3D games. Originally, Murayama’s goal was $500,000.

Unsurprisingly, 46,000 backers reached that goal to generate $4.5 million, making it the third highest-funded video game of all time. That was enough to add ten new characters, new modes, and several forms of DLC. Although the game is yet to be released, fans have already gotten a spin-off title, Chronicle of Eiyuden: Risingto play until the game is released in 2023.

2 Bloodstained: Ritual of the Night revived the Igavania style ($5.5 million)

Castlevania: Symphony of the Night is considered one of the best games of the 90s not only for its quality, but also for pioneering the genre that would come to be known as “Metroidvania”. The developer responsible for this game and many of Konami’s 2000s games Castlevania games launched a Kickstarter for their new title, Bloodstained: Ritual of the Night, in 2015.

bloodied started with an initial goal of $500,000, but thanks to nearly 65,000 backers, it has raised over $5.5 million. bloodied easily smashed through all of its original stretch goals, forcing them to add an entirely different set that included a rogue-like dungeon, an additional character, and more. The game was a huge hit upon release, scoring an 83 on Metacritic and moving one million copies in its first year of release.

1 Shenmue 3 beat all Kickstarter goals ($6.3 million)

In 2015, Sony made dreams possible by announcing three of the most anticipated games in quick succession. The Last Guardian, Final Fantasy VII Remakeand that of Yu Suzuki Shenmue 3. But while the other two were in active development, Shen Mue 3 entered Kickstarter that day. Fans eager to get the next chapter of Shen Mue rushed to Kickstarter in such numbers that Kickstarter crashed.

Still, the game easily hit its $2 million goal and surpassed it with the help of nearly 70,000 backers, who pushed the game to $6.3 million. Unfortunately, the game didn’t fare as well as people hoped, only scoring a 69 on Metacritic. Additionally, reviewers pointed to the game’s reluctance to adapt to modern game ideas, which led to a title that felt like it was stuck in the past.

NEXT: 10 Fun Facts About The Wild Space And Astral Sea Settings Of D&D 5e Spelljammer

Comments are closed.